My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Firecracker Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Fire Spirit Bomber Bats Furnace
Zap
Fire Spirit Bomber Bats Firecracker Furnace
Barbarian Barrel
Fire Spirit Bomber Knight Firecracker Furnace
The Log
Fire Spirit Bomber Firecracker Furnace
Earthquake
Bomber Firecracker Furnace
Arrows
Fire Spirit Bomber Bats Firecracker Furnace
Royal Delivery
Fire Spirit Bomber Bats Knight Firecracker
Fireball
Bomber Firecracker Furnace
Poison
Bomber Bats Firecracker Furnace
Lightning
Knight Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Firecracker Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats Zap Knight Firecracker Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats Zap

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Furnace
Bomber
Bats Zap Knight Mega Knight
Bats
Knight Mega Knight Bomber Zap Firecracker
Zap
Firecracker Fire Spirit Bomber Bats Knight Furnace Mega Knight
Knight
Bats Firecracker Fire Spirit Bomber Zap Furnace
Firecracker
Zap Knight Bats Mega Knight
Furnace
Fire Spirit Zap Knight
Mega Knight
Bats Bomber Zap Firecracker

Defense Synergies 5 12

Fire Spirit
Knight Zap Firecracker
Bomber
Knight Bats Zap
Bats
Knight Bomber Zap Firecracker Mega Knight
Zap
Mega Knight Fire Spirit Bomber Bats Knight Firecracker Furnace
Knight
Fire Spirit Bomber Bats Firecracker Zap Furnace
Firecracker
Knight Fire Spirit Bats Zap Mega Knight
Furnace
Zap Knight
Mega Knight
Zap Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker
Bats Zap Knight Firecracker Furnace Mega Knight
Furnace Mega Knight Fire Spirit Bomber Bats Knight
Bats Knight Firecracker Furnace Mega Knight
Bomber Firecracker Mega Knight
Fire Spirit Bomber Bats Zap Firecracker Furnace Mega Knight
Bats Furnace Fire Spirit Zap Firecracker
Zap Mega Knight
Furnace
Knight Fire Spirit Bomber Firecracker Mega Knight
Bats Bomber Zap Knight Firecracker Furnace Mega Knight
Bats Zap Firecracker Furnace
Furnace Mega Knight Fire Spirit Bomber Bats Zap Knight
Fire Spirit Bomber Mega Knight Bats Zap Firecracker Furnace
Knight Furnace Mega Knight
Zap Furnace Mega Knight
Mega Knight Bomber Bats Knight Firecracker Furnace
Fire Spirit Mega Knight Bomber Bats Zap Knight Firecracker Furnace
Zap Furnace Fire Spirit Bomber Bats Knight Firecracker Mega Knight
Bomber Mega Knight Fire Spirit Bats Knight Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Furnace
Bomber Zap Knight Firecracker Mega Knight
Mega Knight Bats Zap Knight Furnace
Mega Knight Bats Zap Knight
Knight Mega Knight
Fire Spirit Firecracker Furnace Bats Zap
Bats Knight Furnace
Mega Knight Knight
Zap Mega Knight Bats Knight Firecracker
Mega Knight Bats Knight
Mega Knight Zap
Mega Knight Knight
Bomber Firecracker Furnace Mega Knight
Bomber Bats Zap Knight Firecracker Furnace
Bats Mega Knight Bomber Zap Firecracker
Bomber Zap Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Bomber Fire Spirit Zap Firecracker Furnace Mega Knight
Firecracker Fire Spirit Bats Zap Furnace
Fire Spirit Bomber Firecracker Furnace
Fire Spirit Zap Firecracker
Zap Firecracker
Fire Spirit Bats
Firecracker Zap Knight
Fire Spirit Zap Firecracker
Fire Spirit Knight Firecracker
Firecracker
Zap Firecracker Furnace
Bomber Zap Firecracker Furnace
Firecracker Furnace Mega Knight
Bomber Bats
Fire Spirit Bomber Zap Firecracker Mega Knight
Fire Spirit Bomber Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Fire Spirit Bomber Furnace Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Fire Spirit Bats Zap Firecracker Furnace
Zap Bats Firecracker
Bomber Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Fire Spirit Bats
Fire Spirit Zap Firecracker
Knight Firecracker Mega Knight
Bomber Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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