My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Elixir Golem Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Fire Spirit Bomber Cannon
Zap
Fire Spirit Bomber Cannon Firecracker
Barbarian Barrel
Fire Spirit Bomber Cannon Firecracker Elixir Golem
The Log
Fire Spirit Bomber Cannon Firecracker Elixir Golem
Earthquake
Bomber Cannon Firecracker Elixir Golem
Arrows
Fire Spirit Bomber Firecracker
Royal Delivery
Fire Spirit Bomber Firecracker Elixir Golem
Fireball
Bomber Cannon Firecracker Elixir Golem
Poison
Bomber Cannon Firecracker Elixir Golem
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Firecracker Royal Delivery Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Elixir Golem Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Cannon Firecracker Royal Delivery Earthquake Elixir Golem Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Cannon Firecracker

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem
Bomber
Elixir Golem
Cannon
Firecracker
Elixir Golem Earthquake Rune Giant
Royal Delivery
Earthquake
Elixir Golem Firecracker
Elixir Golem
Firecracker Earthquake Fire Spirit Bomber
Rune Giant
Firecracker

Defense Synergies 1 7

Fire Spirit
Firecracker
Bomber
Cannon
Cannon
Royal Delivery Bomber Firecracker Earthquake
Firecracker
Fire Spirit Cannon Royal Delivery Earthquake
Royal Delivery
Cannon Firecracker Earthquake
Earthquake
Cannon Firecracker Royal Delivery
Elixir Golem
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon Firecracker
Cannon Firecracker Royal Delivery
Cannon Fire Spirit Bomber Royal Delivery
Cannon Firecracker
Bomber Firecracker Royal Delivery Earthquake
Royal Delivery Fire Spirit Bomber Cannon Firecracker Earthquake
Fire Spirit Cannon Firecracker Royal Delivery
Earthquake Cannon
Cannon
Fire Spirit Bomber Cannon Firecracker Royal Delivery
Bomber Cannon Firecracker Royal Delivery Earthquake
Firecracker Royal Delivery
Cannon Fire Spirit Bomber Royal Delivery Earthquake
Fire Spirit Bomber Cannon Firecracker Royal Delivery Earthquake
Cannon
Cannon Royal Delivery
Bomber Cannon Firecracker Royal Delivery
Fire Spirit Cannon Royal Delivery Bomber Firecracker
Royal Delivery Earthquake Fire Spirit Bomber Cannon Firecracker
Cannon
Bomber Fire Spirit Cannon Firecracker Royal Delivery Earthquake
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery
Royal Delivery Bomber Firecracker
Royal Delivery
Royal Delivery
Cannon Royal Delivery
Fire Spirit Firecracker Royal Delivery
Royal Delivery
Royal Delivery
Royal Delivery Firecracker
Cannon Royal Delivery
Royal Delivery
Royal Delivery Cannon
Bomber Cannon Firecracker
Bomber Firecracker Royal Delivery
Bomber Cannon Firecracker Royal Delivery Earthquake
Bomber Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake
Earthquake Firecracker
Bomber Fire Spirit Firecracker Earthquake
Firecracker Fire Spirit
Fire Spirit Bomber Firecracker Earthquake
Earthquake Fire Spirit Firecracker
Firecracker
Fire Spirit
Firecracker Earthquake
Fire Spirit Firecracker
Earthquake Fire Spirit Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Bomber Firecracker
Earthquake Firecracker
Earthquake
Bomber
Fire Spirit Bomber Firecracker Earthquake
Fire Spirit Bomber Firecracker Earthquake
Earthquake
Earthquake
Firecracker Earthquake Fire Spirit Bomber
Firecracker Earthquake
Firecracker
Fire Spirit Firecracker
Firecracker
Bomber Earthquake
Firecracker
Firecracker Earthquake
Earthquake Fire Spirit
Fire Spirit Firecracker
Firecracker
Bomber Firecracker Earthquake
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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