My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Guards Goblin Drill
Giant Snowball
Fire Spirit Bomber Wall Breakers Guards Goblin Drill
Zap
Fire Spirit Bomber Inferno Tower Wall Breakers Guards Goblin Drill
Barbarian Barrel
Fire Spirit Bomber Knight Inferno Tower Wall Breakers Guards Goblin Drill
The Log
Fire Spirit Bomber Wall Breakers Guards Goblin Drill
Earthquake
Bomber Inferno Tower Guards Goblin Drill
Arrows
Fire Spirit Bomber Wall Breakers Guards Goblin Drill
Royal Delivery
Fire Spirit Bomber Knight Wall Breakers Guards Goblin Drill
Fireball
Bomber Inferno Tower Wall Breakers Goblin Drill
Poison
Bomber Inferno Tower Guards Goblin Drill
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Guards Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Wall Breakers Knight Guards Poison Goblin Drill Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Wall Breakers Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight Wall Breakers
Bomber
Knight Goblin Drill
Knight
Wall Breakers Fire Spirit Bomber Poison Goblin Drill
Inferno Tower
Wall Breakers
Knight Goblin Drill Fire Spirit
Guards
Poison
Knight Goblin Drill
Goblin Drill
Fire Spirit Wall Breakers Bomber Knight Poison

Defense Synergies 4 9

Fire Spirit
Knight Inferno Tower Goblin Drill
Bomber
Knight Guards Goblin Drill
Knight
Fire Spirit Bomber Inferno Tower Poison
Inferno Tower
Knight Guards Fire Spirit Poison Goblin Drill
Wall Breakers
Guards
Inferno Tower Bomber Poison Goblin Drill
Poison
Knight Inferno Tower Guards
Goblin Drill
Fire Spirit Bomber Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower
Inferno Tower Bomber Knight Goblin Drill
Inferno Tower Fire Spirit Bomber Knight Goblin Drill
Inferno Tower Bomber Knight Guards Goblin Drill
Bomber Poison
Fire Spirit Bomber Guards
Inferno Tower Fire Spirit Poison
Inferno Tower Poison
Inferno Tower Goblin Drill
Knight Guards Fire Spirit Bomber Inferno Tower
Guards Poison Bomber Knight Goblin Drill
Inferno Tower Poison
Inferno Tower Goblin Drill Fire Spirit Bomber Knight Guards
Fire Spirit Bomber Guards Poison Goblin Drill
Inferno Tower Knight Goblin Drill
Inferno Tower Goblin Drill
Bomber Knight Inferno Tower Poison Goblin Drill
Fire Spirit Bomber Knight Guards Goblin Drill
Poison Goblin Drill Fire Spirit Bomber Knight Guards
Inferno Tower Goblin Drill
Bomber Fire Spirit Knight Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Inferno Tower
Poison Bomber Knight
Guards Knight Inferno Tower
Guards Knight Inferno Tower
Inferno Tower Knight Guards Goblin Drill
Fire Spirit Poison
Guards Knight Inferno Tower
Inferno Tower Knight
Knight Inferno Tower Poison
Inferno Tower Guards Goblin Drill
Knight Inferno Tower Guards
Guards Poison
Knight Inferno Tower Guards
Bomber
Inferno Tower Guards Bomber Knight Poison Goblin Drill
Poison Bomber Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Guards Goblin Drill
Poison
Poison Goblin Drill
Knight Guards Poison
Bomber Poison Fire Spirit
Poison Fire Spirit
Fire Spirit Bomber Poison
Poison Fire Spirit
Poison
Fire Spirit Guards Poison
Poison Knight
Poison Fire Spirit
Poison Fire Spirit Knight
Poison
Poison
Bomber Poison Goblin Drill
Poison
Poison
Bomber
Fire Spirit Bomber Poison
Fire Spirit Bomber Poison
Poison
Poison
Poison Goblin Drill
Poison Fire Spirit Bomber
Poison
Poison
Poison
Poison Fire Spirit
Guards Poison
Poison Bomber
Poison
Poison
Fire Spirit Guards
Poison Fire Spirit
Poison Knight
Bomber Poison
Poison
Guards Poison
Poison
Poison

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