My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Fire Spirit Bomber Guards Goblin Drill
Zap
Fire Spirit Bomber Guards Goblin Drill
Barbarian Barrel
Fire Spirit Bomber Knight Tesla Guards Goblin Drill
The Log
Fire Spirit Bomber Guards Goblin Drill
Earthquake
Bomber Tesla Guards Goblin Drill
Arrows
Fire Spirit Bomber Guards Goblin Drill
Royal Delivery
Fire Spirit Bomber Knight Guards Goblin Drill
Fireball
Bomber Tesla Goblin Drill
Poison
Bomber Guards Goblin Drill
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Knight Guards Tesla Fireball Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight
Bomber
Knight Goblin Drill
Knight
Fire Spirit Bomber Fireball Goblin Drill The Log
Tesla
Fireball
Goblin Drill Knight The Log
Guards
The Log
Goblin Drill
Fire Spirit Fireball Bomber Knight The Log
The Log
Knight Fireball Guards Goblin Drill

Defense Synergies 5 15

Fire Spirit
Knight Goblin Drill The Log
Bomber
Knight Tesla Guards Goblin Drill The Log
Knight
Fire Spirit Bomber Tesla Fireball The Log
Tesla
Knight The Log Bomber Fireball Guards Goblin Drill
Fireball
The Log Knight Tesla Goblin Drill
Guards
Bomber Tesla Goblin Drill The Log
Goblin Drill
Fire Spirit Bomber Tesla Fireball Guards The Log
The Log
Tesla Fireball Fire Spirit Bomber Knight Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Fireball The Log
Knight Tesla Goblin Drill The Log
Tesla Fire Spirit Bomber Knight Goblin Drill
Tesla Knight Guards Goblin Drill
Bomber Fireball The Log
Fireball The Log Fire Spirit Bomber Tesla Guards
Tesla Fire Spirit Fireball
Tesla Fireball The Log
Tesla Goblin Drill
Knight Guards Fire Spirit Bomber Tesla
Guards Bomber Knight Tesla Fireball Goblin Drill The Log
Tesla Fireball
Tesla Goblin Drill Fire Spirit Bomber Knight Fireball Guards The Log
Fire Spirit Bomber Fireball Tesla Guards Goblin Drill The Log
Knight Tesla Goblin Drill
Tesla Fireball Goblin Drill The Log
Tesla Bomber Knight Fireball Goblin Drill
Fire Spirit Tesla Fireball Bomber Knight Guards Goblin Drill The Log
Goblin Drill The Log Fire Spirit Bomber Knight Tesla Fireball Guards
Tesla Goblin Drill
Bomber Fire Spirit Knight Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball
Fireball Bomber Knight Tesla The Log
Guards Knight The Log
Guards Knight Tesla Fireball The Log
Knight Tesla Guards Goblin Drill
Fire Spirit Fireball Tesla
Guards Knight Tesla Fireball
Knight Tesla
Knight Fireball The Log
Tesla Guards Goblin Drill
Knight Tesla Guards
Fireball Guards The Log
Knight Tesla Fireball Guards
Bomber Tesla Fireball
Tesla Guards Bomber Knight Fireball Goblin Drill The Log
Bomber Tesla Fireball The Log
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Knight Fireball Guards The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Guards
Knight Fireball The Log
Fireball Fire Spirit
Fire Spirit Knight Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Goblin Drill The Log
Fireball The Log
Fireball
Bomber
Fire Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Fire Spirit Bomber Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball Guards
Fireball
Bomber Fireball The Log
Fireball
Fireball The Log
Fire Spirit Fireball Guards
Fireball Fire Spirit
The Log Fireball
Fireball Knight
The Log Bomber Fireball
Fireball
Fireball Guards The Log
Fireball
Fireball The Log
Fireball

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