My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Electro Dragon P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber Electro Dragon
Zap
Fire Spirit Bomber
Barbarian Barrel
Fire Spirit Bomber Wizard
The Log
Fire Spirit Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A
Fireball
Bomber Wizard Electro Dragon
Poison
Bomber Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Mini P.E.K.K.A Golden Knight Wizard Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bomber Mini P.E.K.K.A Golden Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A
Bomber
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Fire Spirit Bomber Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A
Fire Spirit Bomber Wizard Electro Dragon
Mega Knight
Bomber Mini P.E.K.K.A Wizard Electro Dragon
Golden Knight

Defense Synergies 0 11

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A Golden Knight
Bomber
Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Fire Spirit Bomber Wizard Electro Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Golden Knight
Electro Dragon
Mini P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Wizard
Mega Knight
Wizard
Golden Knight
Fire Spirit Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Dragon Golden Knight
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fire Spirit Bomber Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Electro Dragon Mega Knight
Bomber Mini P.E.K.K.A P.E.K.K.A Mega Knight
Fire Spirit Bomber Electro Dragon Mega Knight
Fire Spirit Wizard Electro Dragon
Electro Dragon P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Mega Knight
Bomber Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Mega Knight Fire Spirit Bomber Wizard Electro Dragon
Fire Spirit Bomber Wizard Mega Knight Mini P.E.K.K.A Electro Dragon P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fire Spirit Mega Knight Bomber Wizard Electro Dragon Golden Knight
Wizard Fire Spirit Bomber Electro Dragon Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Bomber Wizard Mega Knight Fire Spirit Mini P.E.K.K.A Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Dragon Golden Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Fire Spirit Wizard Electro Dragon
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Dragon Golden Knight
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Golden Knight
Wizard Bomber Electro Dragon Mega Knight
Electro Dragon Bomber Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mega Knight Bomber Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Golden Knight
Electro Dragon Golden Knight
Electro Dragon
Bomber Wizard Fire Spirit Mega Knight
Wizard Fire Spirit Electro Dragon
Fire Spirit Bomber Wizard
Fire Spirit Wizard Electro Dragon
Wizard Electro Dragon Golden Knight
Fire Spirit Mini P.E.K.K.A Electro Dragon
Wizard Electro Dragon Golden Knight
Fire Spirit Wizard Electro Dragon
Fire Spirit Golden Knight
Electro Dragon
Bomber Wizard Electro Dragon Golden Knight
Wizard Electro Dragon Mega Knight
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Fire Spirit Bomber Wizard Electro Dragon Mega Knight Golden Knight
Mega Knight
Wizard
Electro Dragon
Fire Spirit Bomber Wizard Electro Dragon Mega Knight
Wizard Electro Dragon Golden Knight
Wizard Electro Dragon Mega Knight Golden Knight
Golden Knight
Fire Spirit Wizard Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A
Bomber Wizard Electro Dragon Mega Knight
Electro Dragon
P.E.K.K.A Mega Knight
Wizard
Fire Spirit Electro Dragon
Fire Spirit Wizard Electro Dragon
Mini P.E.K.K.A Wizard Electro Dragon Mega Knight
Bomber Wizard Electro Dragon
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Golden Knight
Electro Dragon
Electro Dragon Mega Knight Golden Knight
P.E.K.K.A
Wizard Electro Dragon Mega Knight

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