My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Bowler Bandit Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Bandit Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Guards Bandit Mighty Miner
Giant Snowball
Fire Spirit Bomber Hog Rider Guards Mighty Miner
Zap
Fire Spirit Bomber Guards Bandit Mighty Miner
Barbarian Barrel
Fire Spirit Bomber Tesla Guards Bandit
The Log
Fire Spirit Bomber Hog Rider Guards Bandit
Earthquake
Bomber Tesla Hog Rider Guards
Arrows
Fire Spirit Bomber Guards
Royal Delivery
Fire Spirit Bomber Hog Rider Guards Bowler Bandit
Fireball
Bomber Tesla Hog Rider Bowler Bandit Mighty Miner
Poison
Bomber Guards
Lightning
Tesla Bowler Bandit Mighty Miner
Rocket
Hog Rider Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Guards Bowler Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Guards Bandit Tesla Hog Rider Mighty Miner Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Guards Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bowler Bandit
Bomber
Hog Rider Bandit
Tesla
Hog Rider
Fire Spirit Bomber Guards Bowler Bandit
Guards
Hog Rider Bandit
Bowler
Fire Spirit Hog Rider
Bandit
Fire Spirit Bomber Hog Rider Guards
Mighty Miner

Defense Synergies 0 6

Fire Spirit
Bomber
Tesla Guards Bandit
Tesla
Bomber Guards Bowler
Hog Rider
Guards
Bomber Tesla
Bowler
Tesla Bandit
Bandit
Bomber Bowler
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Tesla
Tesla Bandit
Tesla Bowler Fire Spirit Bomber Bandit
Tesla Guards Bowler Bandit
Bomber Bowler
Bowler Fire Spirit Bomber Tesla Guards Bandit
Tesla Fire Spirit
Bowler Tesla Bandit
Tesla Mighty Miner
Guards Fire Spirit Bomber Tesla Bowler Bandit
Guards Bomber Tesla Bowler Bandit
Tesla
Tesla Bowler Fire Spirit Bomber Guards Bandit
Fire Spirit Bomber Bowler Tesla Guards
Tesla Bandit
Tesla Bowler Bandit
Tesla Bomber Bowler
Fire Spirit Tesla Bomber Guards Bowler Bandit
Fire Spirit Bomber Tesla Guards Bowler Bandit
Tesla
Bomber Bowler Fire Spirit Tesla Guards Bandit
Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Bowler Bandit
Bandit Bomber Tesla Bowler
Guards Bandit Bowler
Guards Bowler Tesla Bandit
Tesla Guards Bowler Bandit Mighty Miner
Fire Spirit Tesla
Guards Tesla Bowler Bandit
Mighty Miner Tesla
Bandit
Tesla Guards
Tesla Guards Bowler
Guards Bowler
Bowler Tesla Guards Bandit
Bomber Tesla Bowler
Tesla Guards Bomber Bowler Mighty Miner
Bowler Bomber Tesla Mighty Miner
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Bowler Bandit
Bandit
Guards
Bomber Fire Spirit Bowler
Fire Spirit
Fire Spirit Bomber Bowler
Fire Spirit Bowler
Bandit
Fire Spirit Guards Bowler
Bowler Bandit
Fire Spirit
Fire Spirit Bowler Bandit
Bandit
Bomber Bowler Bandit
Bowler Bandit
Bomber
Fire Spirit Bomber Bowler Bandit
Fire Spirit Bomber Bowler
Bowler
Bowler
Fire Spirit Bomber Bowler
Bowler Bandit
Bowler Bandit
Bandit
Fire Spirit
Guards
Bowler
Bomber Bandit
Mighty Miner
Bowler
Fire Spirit Guards Bandit
Fire Spirit
Bowler
Bomber Bowler
Guards Bowler
Bowler Bandit
Bowler

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