My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Three Musketeers Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Three Musketeers Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Guards Skeleton Army
Giant Snowball
Fire Spirit Bomber Three Musketeers Guards Skeleton Army Princess
Zap
Fire Spirit Bomber Three Musketeers Guards Skeleton Army Princess
Barbarian Barrel
Fire Spirit Bomber Wizard Three Musketeers Guards Skeleton Army Princess
The Log
Fire Spirit Bomber Three Musketeers Guards Skeleton Army Princess
Earthquake
Bomber Guards Skeleton Army
Arrows
Fire Spirit Bomber Guards Skeleton Army Princess
Royal Delivery
Fire Spirit Bomber Wizard Three Musketeers Guards Skeleton Army Princess
Fireball
Bomber Wizard Three Musketeers Skeleton Army Princess
Poison
Bomber Wizard Three Musketeers Guards Skeleton Army Princess
Lightning
Wizard Three Musketeers
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Guards Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Rage Guards Skeleton Army Princess Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Rage Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Three Musketeers
Bomber
Wizard
Rage
Three Musketeers
Fire Spirit Rage Guards
Rage
Wizard Three Musketeers
Guards
Three Musketeers
Skeleton Army
Princess

Defense Synergies 0 6

Fire Spirit
Bomber
Guards
Wizard
Guards Skeleton Army
Three Musketeers
Rage
Guards
Bomber Wizard Skeleton Army Princess
Skeleton Army
Wizard Guards Princess
Princess
Guards Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Skeleton Army Bomber Three Musketeers
Three Musketeers Skeleton Army Fire Spirit Bomber
Three Musketeers Skeleton Army Bomber Guards
Bomber Skeleton Army Princess
Skeleton Army Fire Spirit Bomber Guards
Three Musketeers Fire Spirit Wizard Princess
Three Musketeers Skeleton Army Princess
Guards Skeleton Army Fire Spirit Bomber
Guards Skeleton Army Bomber Wizard Princess
Three Musketeers Wizard Princess
Skeleton Army Fire Spirit Bomber Wizard Three Musketeers Guards
Fire Spirit Bomber Wizard Three Musketeers Skeleton Army Guards Princess
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers
Wizard Three Musketeers Bomber Skeleton Army
Fire Spirit Bomber Wizard Three Musketeers Guards Skeleton Army
Wizard Fire Spirit Bomber Guards Princess
Three Musketeers
Bomber Wizard Skeleton Army Fire Spirit Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army
Bomber Wizard
Guards Skeleton Army
Guards Skeleton Army
Three Musketeers Guards Skeleton Army
Fire Spirit Wizard Three Musketeers Princess
Guards Skeleton Army
Skeleton Army
Skeleton Army
Three Musketeers Guards Skeleton Army
Guards
Skeleton Army Guards
Skeleton Army Wizard Three Musketeers Guards
Wizard Bomber Three Musketeers Skeleton Army Princess
Guards Skeleton Army Bomber Three Musketeers
Bomber Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Princess
Guards
Bomber Wizard Fire Spirit
Wizard Fire Spirit Princess
Fire Spirit Bomber Wizard Princess
Fire Spirit Wizard Princess
Wizard
Fire Spirit Three Musketeers Guards
Wizard Princess
Fire Spirit Wizard Princess
Fire Spirit Three Musketeers Princess
Princess
Princess
Bomber Wizard Three Musketeers Princess
Wizard Three Musketeers Princess
Three Musketeers
Bomber
Fire Spirit Bomber Wizard Three Musketeers Princess
Fire Spirit Bomber Wizard Princess
Wizard Princess
Fire Spirit Bomber Wizard Princess
Wizard Princess
Wizard Princess
Fire Spirit Wizard Princess
Wizard Guards
Bomber Wizard
Princess
Wizard Princess
Fire Spirit Guards Skeleton Army Princess
Fire Spirit Wizard Three Musketeers Princess
Wizard Three Musketeers Princess
Bomber Wizard Princess
Three Musketeers
Guards Princess
Princess
Princess

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