My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Bomber Dart Goblin
Zap
Fire Spirit Bomber Dart Goblin Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Dart Goblin Inferno Tower
The Log
Fire Spirit Bomber Dart Goblin
Earthquake
Bomber Inferno Tower
Arrows
Fire Spirit Bomber Dart Goblin
Royal Delivery
Fire Spirit Bomber Dart Goblin P.E.K.K.A
Fireball
Bomber Dart Goblin Inferno Tower
Poison
Bomber Dart Goblin Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Arrows Dart Goblin Inferno Tower P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap
Bomber
Zap P.E.K.K.A
Zap
Arrows P.E.K.K.A Fire Spirit Bomber Dart Goblin
Arrows
Zap P.E.K.K.A
Dart Goblin
Zap P.E.K.K.A
Inferno Tower
P.E.K.K.A
Fire Spirit Zap Arrows Bomber Dart Goblin
Electro Giant

Defense Synergies 0 14

Fire Spirit
Zap Inferno Tower P.E.K.K.A
Bomber
Zap P.E.K.K.A Electro Giant
Zap
Fire Spirit Bomber Arrows Dart Goblin Inferno Tower P.E.K.K.A
Arrows
Zap Inferno Tower P.E.K.K.A
Dart Goblin
Zap Inferno Tower P.E.K.K.A
Inferno Tower
Fire Spirit Zap Arrows Dart Goblin
P.E.K.K.A
Fire Spirit Bomber Zap Arrows Dart Goblin
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A Zap Dart Goblin
Inferno Tower P.E.K.K.A Fire Spirit Bomber Dart Goblin
Inferno Tower P.E.K.K.A Dart Goblin
Bomber Arrows P.E.K.K.A
Arrows Fire Spirit Bomber Zap Dart Goblin
Dart Goblin Inferno Tower Fire Spirit Zap Arrows
Zap Arrows Dart Goblin Inferno Tower P.E.K.K.A Electro Giant
Inferno Tower P.E.K.K.A
Fire Spirit Bomber Dart Goblin Inferno Tower
Dart Goblin Bomber Zap Arrows Electro Giant
Arrows Inferno Tower Zap Dart Goblin
Inferno Tower P.E.K.K.A Fire Spirit Bomber Zap
Fire Spirit Bomber Zap Arrows Dart Goblin P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A Electro Giant
Bomber Arrows Inferno Tower P.E.K.K.A
Fire Spirit Arrows Bomber Zap Dart Goblin
Zap Arrows Fire Spirit Bomber Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
Bomber Fire Spirit Arrows Dart Goblin P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A Electro Giant
Bomber Zap Arrows
P.E.K.K.A Zap Inferno Tower
P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A
Fire Spirit Arrows Electro Giant Zap Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Inferno Tower
P.E.K.K.A Zap Arrows Electro Giant
P.E.K.K.A Inferno Tower
Bomber Dart Goblin Electro Giant
Inferno Tower Electro Giant Bomber Zap Dart Goblin P.E.K.K.A
Arrows Bomber Zap Dart Goblin Inferno Tower P.E.K.K.A Electro Giant
Bomber Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Fire Spirit Zap Arrows
Arrows Electro Giant Fire Spirit Zap Dart Goblin
Fire Spirit Bomber Arrows Dart Goblin
Arrows Fire Spirit Zap Dart Goblin
Arrows Zap Dart Goblin
Fire Spirit
Zap Arrows Dart Goblin
Fire Spirit Zap Arrows Dart Goblin
Fire Spirit Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Bomber Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Fire Spirit Bomber Zap Arrows Dart Goblin
Fire Spirit Bomber Zap Arrows Dart Goblin Electro Giant
Arrows
Zap Arrows
Zap Arrows Electro Giant Fire Spirit Bomber
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Fire Spirit Zap Arrows Dart Goblin Electro Giant
Zap Dart Goblin Electro Giant
Bomber Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Fire Spirit Dart Goblin
Fire Spirit Zap Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Bomber Zap Dart Goblin
Zap Arrows Electro Giant
Dart Goblin P.E.K.K.A
Zap Electro Giant Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Electro Giant
P.E.K.K.A
Dart Goblin

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