My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Fire Spirit Bomber Minions
Zap
Fire Spirit Bomber Minions
Barbarian Barrel
Fire Spirit Bomber Goblin Cage Valkyrie
The Log
Fire Spirit Bomber Mini P.E.K.K.A Goblin Cage
Earthquake
Bomber Goblin Cage
Arrows
Fire Spirit Bomber Minions
Royal Delivery
Fire Spirit Bomber Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball
Bomber Minions Goblin Cage
Poison
Bomber Minions Goblin Cage
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Arrows Minions Mini P.E.K.K.A Goblin Cage Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Arrows

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Zap Mini P.E.K.K.A Goblin Cage
Bomber
Zap Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Zap
Arrows Fire Spirit Bomber Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows
Zap Mini P.E.K.K.A
Minions
Bomber Zap Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A
Fire Spirit Bomber Zap Arrows Minions Valkyrie
Goblin Cage
Fire Spirit Bomber Zap Minions
Valkyrie
Fire Spirit Bomber Zap Minions Mini P.E.K.K.A

Defense Synergies 2 15

Fire Spirit
Zap Mini P.E.K.K.A Valkyrie
Bomber
Zap Mini P.E.K.K.A Goblin Cage Valkyrie
Zap
Mini P.E.K.K.A Fire Spirit Bomber Arrows Minions Goblin Cage Valkyrie
Arrows
Zap Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Zap Goblin Cage
Mini P.E.K.K.A
Zap Fire Spirit Bomber Arrows Valkyrie
Goblin Cage
Bomber Zap Minions
Valkyrie
Minions Fire Spirit Bomber Zap Arrows Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Goblin Cage Valkyrie
Mini P.E.K.K.A Zap Minions Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Fire Spirit Bomber Minions Valkyrie
Mini P.E.K.K.A Goblin Cage Minions Valkyrie
Bomber Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Fire Spirit Bomber Zap Minions Valkyrie
Minions Fire Spirit Zap Arrows Goblin Cage
Zap Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Minions Goblin Cage
Fire Spirit Bomber Mini P.E.K.K.A Valkyrie
Minions Valkyrie Bomber Zap Arrows
Arrows Minions Zap
Mini P.E.K.K.A Goblin Cage Fire Spirit Bomber Zap Minions Valkyrie
Fire Spirit Bomber Valkyrie Zap Arrows Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage
Zap Mini P.E.K.K.A Goblin Cage
Bomber Arrows Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Fire Spirit Arrows Goblin Cage Valkyrie Bomber Zap Minions
Zap Arrows Goblin Cage Valkyrie Fire Spirit Bomber Minions
Mini P.E.K.K.A Goblin Cage
Bomber Valkyrie Fire Spirit Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Goblin Cage
Bomber Zap Arrows Mini P.E.K.K.A Valkyrie
Zap Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Zap Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie
Fire Spirit Arrows Zap Minions
Mini P.E.K.K.A Minions Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Zap Goblin Cage Minions Mini P.E.K.K.A Valkyrie
Goblin Cage
Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Zap Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Bomber Goblin Cage Valkyrie
Bomber Zap Minions Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Minions Valkyrie Bomber Zap Mini P.E.K.K.A Goblin Cage
Bomber Zap Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Bomber Fire Spirit Zap Arrows Valkyrie
Arrows Fire Spirit Zap Minions
Fire Spirit Bomber Arrows
Arrows Fire Spirit Zap
Arrows Zap
Fire Spirit Minions Mini P.E.K.K.A
Zap Arrows Valkyrie
Fire Spirit Zap Arrows
Fire Spirit
Arrows Minions
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Minions Mini P.E.K.K.A
Fire Spirit Bomber Zap Arrows Mini P.E.K.K.A
Fire Spirit Bomber Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows
Zap Arrows Fire Spirit Bomber Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Fire Spirit Zap Arrows
Zap Minions
Mini P.E.K.K.A
Bomber Zap Arrows
Zap Arrows
Arrows
Zap Fire Spirit Minions
Fire Spirit Zap Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows Bomber Zap
Zap Arrows
Zap Minions
Zap
Zap

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