My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Golem Bandit Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Bandit
Giant Snowball
Fire Spirit Bomber Lumberjack
Zap
Fire Spirit Bomber Bandit
Barbarian Barrel
Fire Spirit Bomber Elite Barbarians Bandit Lumberjack
The Log
Fire Spirit Bomber Elite Barbarians Bandit Lumberjack
Earthquake
Bomber
Arrows
Fire Spirit Bomber
Royal Delivery
Fire Spirit Bomber Elite Barbarians Bandit Lumberjack
Fireball
Bomber Elite Barbarians Bandit Lumberjack
Poison
Bomber
Lightning
Elite Barbarians Bandit Lumberjack Monk
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Bandit Lumberjack Monk Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elite Barbarians Golem Bandit Lumberjack
Bomber
Golem Zap Elite Barbarians Bandit Lumberjack Monk
Zap
Elite Barbarians Fire Spirit Bomber Golem Bandit Lumberjack
Elite Barbarians
Zap Fire Spirit Bomber Bandit Lumberjack
Golem
Bomber Fire Spirit Zap Bandit Lumberjack
Bandit
Fire Spirit Bomber Zap Elite Barbarians Golem Lumberjack
Lumberjack
Fire Spirit Bomber Zap Elite Barbarians Golem Bandit
Monk
Bomber

Defense Synergies 0 7

Fire Spirit
Zap
Bomber
Zap Bandit
Zap
Fire Spirit Bomber Elite Barbarians Bandit Lumberjack
Elite Barbarians
Zap
Golem
Bandit
Bomber Zap Lumberjack
Lumberjack
Zap Bandit
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Elite Barbarians Lumberjack Zap Bandit Monk
Lumberjack Fire Spirit Bomber Elite Barbarians Bandit
Elite Barbarians Lumberjack Bandit Monk
Bomber Elite Barbarians Lumberjack Monk
Fire Spirit Bomber Zap Bandit Lumberjack
Fire Spirit Zap
Zap Bandit Monk
Elite Barbarians Lumberjack
Elite Barbarians Fire Spirit Bomber Bandit Lumberjack
Bomber Zap Bandit Lumberjack
Zap
Lumberjack Fire Spirit Bomber Zap Elite Barbarians Bandit
Fire Spirit Bomber Zap Lumberjack
Elite Barbarians Bandit Lumberjack
Monk Zap Elite Barbarians Bandit Lumberjack
Bomber Elite Barbarians Lumberjack
Fire Spirit Bomber Zap Elite Barbarians Bandit Lumberjack
Zap Fire Spirit Bomber Bandit Lumberjack
Elite Barbarians Lumberjack
Bomber Fire Spirit Elite Barbarians Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Bandit
Bandit Bomber Zap Elite Barbarians Lumberjack Monk
Bandit Lumberjack Zap Elite Barbarians
Lumberjack Zap Elite Barbarians Bandit Monk
Elite Barbarians Bandit Lumberjack
Fire Spirit Zap Monk
Elite Barbarians Bandit Lumberjack
Elite Barbarians Lumberjack
Zap Elite Barbarians Bandit Monk
Elite Barbarians Lumberjack
Monk Zap Elite Barbarians
Elite Barbarians Bandit Lumberjack
Bomber
Elite Barbarians Bomber Zap Lumberjack Monk
Bomber Zap Elite Barbarians
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Zap Bandit
Bandit
Bomber Fire Spirit Zap
Fire Spirit Zap Monk
Fire Spirit Bomber
Fire Spirit Zap
Monk Zap Bandit
Fire Spirit Elite Barbarians Lumberjack
Monk Zap Bandit
Monk Fire Spirit Zap
Fire Spirit Elite Barbarians Bandit
Bandit Monk
Zap Elite Barbarians
Bomber Zap Bandit
Bandit
Monk
Bomber
Fire Spirit Bomber Zap Bandit Monk
Fire Spirit Bomber Zap Monk
Monk
Monk
Zap Monk
Zap Fire Spirit Bomber
Zap Bandit Monk
Zap Bandit Monk
Zap Bandit
Elite Barbarians Fire Spirit Zap
Zap
Elite Barbarians
Bomber Zap Bandit
Zap Monk
Monk
Zap Fire Spirit Bandit
Fire Spirit Zap Monk
Lumberjack
Bomber Zap
Monk Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Zap Bandit Monk
Monk

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