My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Dark Prince
Giant Snowball
Fire Spirit Bomber Cannon Goblin Gang
Zap
Fire Spirit Bomber Cannon Goblin Gang Dark Prince
Barbarian Barrel
Fire Spirit Bomber Cannon Goblin Gang Dark Prince Magic Archer
The Log
Fire Spirit Bomber Cannon Goblin Gang Mini P.E.K.K.A Dark Prince
Earthquake
Bomber Cannon Goblin Gang
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer
Fireball
Bomber Cannon Goblin Gang Magic Archer
Poison
Bomber Cannon Goblin Gang Magic Archer
Lightning
Cannon Mini P.E.K.K.A Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Giant Snowball Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Giant Snowball Cannon Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Giant Snowball Cannon

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Mini P.E.K.K.A Dark Prince
Bomber
Giant Snowball Mini P.E.K.K.A Dark Prince
Giant Snowball
Fire Spirit Bomber Dark Prince Magic Archer
Cannon
Goblin Gang
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fire Spirit Bomber Goblin Gang Dark Prince Magic Archer
Dark Prince
Fire Spirit Bomber Giant Snowball Goblin Gang Mini P.E.K.K.A Magic Archer
Magic Archer
Giant Snowball Mini P.E.K.K.A Dark Prince

Defense Synergies 1 19

Fire Spirit
Giant Snowball Mini P.E.K.K.A
Bomber
Giant Snowball Cannon Mini P.E.K.K.A Dark Prince
Giant Snowball
Goblin Gang Fire Spirit Bomber Cannon Mini P.E.K.K.A Dark Prince Magic Archer
Cannon
Bomber Giant Snowball Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer
Goblin Gang
Giant Snowball Cannon Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A
Fire Spirit Bomber Giant Snowball Cannon Goblin Gang Magic Archer
Dark Prince
Bomber Giant Snowball Cannon Goblin Gang Magic Archer
Magic Archer
Giant Snowball Cannon Goblin Gang Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Magic Archer
Mini P.E.K.K.A Cannon Goblin Gang Dark Prince
Cannon Goblin Gang Mini P.E.K.K.A Fire Spirit Bomber Giant Snowball Dark Prince
Cannon Mini P.E.K.K.A Goblin Gang Dark Prince
Bomber Mini P.E.K.K.A Dark Prince
Goblin Gang Fire Spirit Bomber Giant Snowball Cannon Dark Prince Magic Archer
Giant Snowball Fire Spirit Cannon Goblin Gang Magic Archer
Cannon Magic Archer
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Bomber Giant Snowball Cannon Mini P.E.K.K.A Dark Prince
Goblin Gang Bomber Giant Snowball Cannon Dark Prince Magic Archer
Giant Snowball Goblin Gang Magic Archer
Cannon Mini P.E.K.K.A Fire Spirit Bomber Giant Snowball Goblin Gang Dark Prince
Fire Spirit Bomber Giant Snowball Cannon Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A Cannon Goblin Gang
Giant Snowball Cannon Goblin Gang Mini P.E.K.K.A
Bomber Cannon Goblin Gang Mini P.E.K.K.A Dark Prince
Fire Spirit Cannon Bomber Giant Snowball Goblin Gang Dark Prince Magic Archer
Giant Snowball Fire Spirit Bomber Cannon Dark Prince Magic Archer
Mini P.E.K.K.A Cannon
Bomber Goblin Gang Dark Prince Fire Spirit Giant Snowball Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Giant Snowball Dark Prince
Bomber Giant Snowball Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Mini P.E.K.K.A Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince
Cannon Goblin Gang Mini P.E.K.K.A Dark Prince
Fire Spirit Giant Snowball Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince
Giant Snowball Mini P.E.K.K.A Dark Prince Magic Archer
Cannon Goblin Gang
Mini P.E.K.K.A Dark Prince
Giant Snowball Dark Prince
Mini P.E.K.K.A Dark Prince Cannon Goblin Gang
Bomber Cannon Magic Archer
Goblin Gang Bomber Mini P.E.K.K.A Dark Prince Magic Archer
Bomber Giant Snowball Cannon Mini P.E.K.K.A Dark Prince Magic Archer
Bomber Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Giant Snowball Magic Archer
Magic Archer
Dark Prince
Bomber Fire Spirit Giant Snowball Dark Prince Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Bomber Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball
Fire Spirit Giant Snowball Goblin Gang Mini P.E.K.K.A
Dark Prince Magic Archer
Fire Spirit Giant Snowball Magic Archer
Fire Spirit Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Bomber Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Giant Snowball Mini P.E.K.K.A Dark Prince Magic Archer
Fire Spirit Bomber Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Bomber Dark Prince Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Magic Archer
Fire Spirit Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Mini P.E.K.K.A
Bomber Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Magic Archer
Fire Spirit Goblin Gang Dark Prince Magic Archer
Fire Spirit Giant Snowball Magic Archer
Goblin Gang Mini P.E.K.K.A Dark Prince Magic Archer
Bomber Giant Snowball Magic Archer
Giant Snowball
Dark Prince
Giant Snowball Goblin Gang Magic Archer
Giant Snowball Magic Archer
Giant Snowball Dark Prince Magic Archer

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