My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider Witch
Zap
Fire Spirit Cannon Witch
Barbarian Barrel
Fire Spirit Cannon Witch
The Log
Fire Spirit Cannon Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Hog Rider Witch Bowler
Fireball
Cannon Hog Rider Witch Bowler
Poison
Cannon Witch
Lightning
Cannon Witch Bowler
Rocket
Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Freeze Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Fireball Hog Rider Freeze Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Cannon Fireball Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bowler
Cannon
Fireball
Hog Rider Freeze Mega Knight
Hog Rider
Fire Spirit Fireball Freeze Witch Bowler Mega Knight
Freeze
Hog Rider Fireball
Witch
Hog Rider Bowler Mega Knight
Bowler
Fire Spirit Hog Rider Witch
Mega Knight
Fireball Hog Rider Witch

Defense Synergies 0 8

Fire Spirit
Cannon
Fireball Witch Bowler
Fireball
Cannon Freeze Mega Knight
Hog Rider
Freeze
Fireball Mega Knight
Witch
Cannon Bowler Mega Knight
Bowler
Cannon Witch
Mega Knight
Fireball Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Fireball
Cannon Witch Mega Knight
Cannon Witch Bowler Mega Knight Fire Spirit Freeze
Cannon Witch Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball Freeze Bowler Fire Spirit Cannon Mega Knight
Fire Spirit Cannon Fireball Freeze Witch
Bowler Cannon Fireball Mega Knight
Cannon Witch
Fire Spirit Cannon Bowler Mega Knight
Witch Cannon Fireball Freeze Bowler Mega Knight
Fireball Witch
Cannon Bowler Mega Knight Fire Spirit Fireball Freeze Witch
Fire Spirit Fireball Bowler Mega Knight Cannon Freeze Witch
Cannon Mega Knight
Cannon Fireball Freeze Bowler Mega Knight
Mega Knight Cannon Fireball Witch Bowler
Fire Spirit Cannon Fireball Mega Knight Witch Bowler
Freeze Witch Fire Spirit Cannon Fireball Bowler Mega Knight
Cannon
Bowler Mega Knight Fire Spirit Cannon Fireball Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Bowler
Fireball Bowler Mega Knight
Mega Knight Witch Bowler
Bowler Mega Knight Fireball
Cannon Witch Bowler Mega Knight
Fire Spirit Fireball Freeze Witch
Fireball Witch Bowler
Mega Knight
Freeze Mega Knight Fireball Witch
Witch Cannon
Mega Knight Witch Bowler
Mega Knight Fireball Bowler
Bowler Mega Knight Cannon Fireball Witch
Cannon Fireball Witch Bowler Mega Knight
Witch Fireball Freeze Bowler
Bowler Mega Knight Cannon Fireball Freeze Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Bowler
Fireball
Fireball Freeze
Fireball Fire Spirit Bowler Mega Knight
Fireball Fire Spirit Freeze Witch
Fire Spirit Witch Bowler
Fireball Fire Spirit Freeze Bowler
Fireball
Fire Spirit Fireball Bowler
Fireball Bowler
Fireball Fire Spirit
Fire Spirit Fireball Bowler
Fireball Freeze
Fireball
Fireball Witch Bowler
Fireball Bowler Mega Knight
Fireball Freeze
Fire Spirit Fireball Bowler Mega Knight
Fire Spirit Fireball Witch Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball
Bowler
Fireball
Freeze Fire Spirit Fireball Witch Bowler Mega Knight
Witch
Fireball Witch Bowler
Fireball Witch Bowler Mega Knight
Fireball
Fire Spirit Fireball Witch
Fireball Freeze Witch
Fireball Bowler
Fireball Mega Knight
Fireball Freeze
Mega Knight
Fireball Bowler
Fire Spirit Fireball Freeze Witch
Fireball Fire Spirit Witch
Freeze
Fireball
Fireball Bowler Mega Knight
Fireball Bowler
Fireball
Mega Knight
Fireball Freeze Witch Bowler
Fireball Witch
Fireball Freeze Witch Bowler Mega Knight
Fireball Bowler Mega Knight

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