My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Ice Wizard Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Fire Spirit Cannon Musketeer
Zap
Fire Spirit Cannon Sparky
Barbarian Barrel
Fire Spirit Cannon Musketeer Ice Wizard Royal Ghost Sparky
The Log
Fire Spirit Cannon Musketeer Sparky
Earthquake
Cannon
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Ice Wizard Royal Ghost Sparky
Fireball
Cannon Musketeer Ice Wizard Sparky
Poison
Cannon Musketeer Ice Wizard Sparky
Lightning
Cannon Musketeer Ice Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Ice Wizard Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Ice Wizard Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Tornado Ice Wizard Royal Ghost Fireball Musketeer Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Cannon Tornado Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Sparky
Cannon
Fireball
Tornado Sparky
Musketeer
Royal Ghost
Tornado
Fireball Sparky Ice Wizard
Ice Wizard
Tornado
Royal Ghost
Musketeer
Sparky
Tornado Fire Spirit Fireball

Defense Synergies 4 11

Fire Spirit
Tornado Sparky
Cannon
Musketeer Fireball Ice Wizard Royal Ghost Sparky
Fireball
Tornado Cannon Musketeer Ice Wizard
Musketeer
Cannon Fireball Tornado Royal Ghost
Tornado
Fireball Ice Wizard Sparky Fire Spirit Musketeer Sparky
Ice Wizard
Tornado Cannon Fireball
Royal Ghost
Cannon Musketeer
Sparky
Tornado Fire Spirit Cannon Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Sparky
Sparky Cannon Musketeer Ice Wizard
Cannon Tornado Sparky Fire Spirit Musketeer Ice Wizard
Cannon Sparky Musketeer Ice Wizard
Fireball Tornado Sparky
Fireball Tornado Fire Spirit Cannon Musketeer Ice Wizard Royal Ghost
Musketeer Tornado Fire Spirit Cannon Fireball Ice Wizard
Cannon Fireball Musketeer Sparky
Cannon Sparky Musketeer Tornado Ice Wizard
Tornado Fire Spirit Cannon Musketeer Ice Wizard Royal Ghost Sparky
Ice Wizard Cannon Fireball Musketeer Tornado Royal Ghost
Musketeer Fireball Tornado Ice Wizard
Cannon Sparky Fire Spirit Fireball Musketeer Ice Wizard
Fire Spirit Fireball Sparky Cannon Tornado Royal Ghost
Sparky Cannon
Tornado Cannon Fireball Sparky
Sparky Cannon Fireball Musketeer Tornado
Fire Spirit Cannon Fireball Musketeer Tornado Ice Wizard Royal Ghost
Tornado Fire Spirit Cannon Fireball Musketeer Ice Wizard Royal Ghost
Sparky Cannon Musketeer Tornado
Royal Ghost Fire Spirit Cannon Fireball Musketeer Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Sparky
Fireball Musketeer Royal Ghost
Musketeer Sparky
Fireball Musketeer Tornado Sparky
Cannon Musketeer Sparky
Fire Spirit Fireball Musketeer Tornado Ice Wizard
Sparky Fireball Musketeer Ice Wizard
Sparky
Fireball Tornado Sparky
Cannon Musketeer Sparky
Musketeer Sparky
Fireball Tornado
Cannon Fireball Sparky
Cannon Fireball Musketeer Sparky
Sparky Fireball Musketeer Tornado
Cannon Fireball Musketeer Ice Wizard Royal Ghost Sparky
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Royal Ghost Sparky
Fireball Musketeer Tornado Ice Wizard Royal Ghost
Fireball Sparky
Fireball Musketeer Sparky
Fireball Fire Spirit Sparky
Fireball Fire Spirit Musketeer Tornado Ice Wizard
Fire Spirit Musketeer Tornado Sparky
Fireball Fire Spirit Tornado Ice Wizard
Fireball Tornado
Fire Spirit Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado Sparky
Fireball Fire Spirit Musketeer Tornado
Fire Spirit Fireball Musketeer Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Tornado Sparky
Sparky
Fire Spirit Fireball Musketeer Sparky
Fire Spirit Fireball Tornado
Fireball Musketeer Sparky
Fireball Tornado
Musketeer Tornado Sparky
Fireball Musketeer
Tornado Fire Spirit Fireball Ice Wizard Sparky
Fireball Musketeer Tornado Ice Wizard Royal Ghost Sparky
Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado Sparky
Fire Spirit Fireball Musketeer Tornado Ice Wizard Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Musketeer Tornado Ice Wizard
Fireball
Fireball Musketeer Sparky
Fireball Musketeer
Fireball Tornado Sparky
Musketeer Sparky
Fireball Musketeer Tornado Sparky
Fireball Musketeer Tornado
Fireball Musketeer Tornado Royal Ghost Sparky
Sparky
Fireball Sparky

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