My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Fire Spirit Cannon Royal Hogs
Zap
Fire Spirit Cannon Royal Hogs Bandit
Barbarian Barrel
Fire Spirit Cannon Royal Hogs Ice Wizard Bandit
The Log
Fire Spirit Cannon Royal Hogs Bandit
Earthquake
Cannon Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Royal Hogs Ice Wizard Bandit
Fireball
Cannon Royal Hogs Ice Wizard Bandit
Poison
Cannon Royal Hogs Ice Wizard
Lightning
Cannon Ice Wizard Bandit Monk
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Ice Wizard Bandit Fireball Royal Hogs Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Cannon Ice Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Bandit
Cannon
Fireball
Royal Hogs The Log
Royal Hogs
Fire Spirit Fireball The Log Bandit Monk
The Log
Fireball Royal Hogs Bandit
Ice Wizard
Bandit
Bandit
Fire Spirit Royal Hogs The Log Ice Wizard
Monk
Royal Hogs

Defense Synergies 2 9

Fire Spirit
The Log
Cannon
The Log Fireball Ice Wizard Bandit
Fireball
The Log Cannon Ice Wizard Bandit
Royal Hogs
The Log
Cannon Fireball Fire Spirit Ice Wizard Bandit
Ice Wizard
Cannon Fireball The Log Bandit
Bandit
Cannon Fireball The Log Ice Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Cannon The Log Ice Wizard Bandit Monk
Cannon Fire Spirit Ice Wizard Bandit
Cannon Ice Wizard Bandit Monk
Fireball The Log Monk
Fireball The Log Fire Spirit Cannon Ice Wizard Bandit
Fire Spirit Cannon Fireball Ice Wizard
Cannon Fireball The Log Bandit Monk
Cannon Ice Wizard
Fire Spirit Cannon Ice Wizard Bandit
Ice Wizard Cannon Fireball The Log Bandit
Fireball Ice Wizard
Cannon Fire Spirit Fireball The Log Ice Wizard Bandit
Fire Spirit Fireball Cannon The Log
Cannon Bandit
Monk Cannon Fireball The Log Bandit
Cannon Fireball
Fire Spirit Cannon Fireball The Log Ice Wizard Bandit
The Log Fire Spirit Cannon Fireball Ice Wizard Bandit
Cannon
Fire Spirit Cannon Fireball The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit
Fireball Bandit The Log Monk
Bandit The Log
Fireball The Log Bandit Monk
Cannon Bandit
Fire Spirit Fireball Ice Wizard Monk
Fireball Ice Wizard Bandit
Fireball The Log Bandit Monk
Cannon
Monk Fireball The Log
Cannon Fireball Bandit
Cannon Fireball
Fireball The Log Monk
Cannon Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit Monk
Fireball Monk The Log Ice Wizard Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Wizard Monk
Fire Spirit The Log
Fireball The Log Fire Spirit Ice Wizard
Fireball The Log Monk Bandit
Fire Spirit Fireball
Monk Fireball The Log Bandit
Fireball Monk Fire Spirit
Fire Spirit Fireball The Log Bandit
Fireball Bandit Monk
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Monk Fireball
Fire Spirit Fireball The Log Bandit Monk
Fire Spirit Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Fire Spirit Fireball Ice Wizard
Fireball The Log Ice Wizard Bandit Monk
Fireball The Log Bandit Monk
Fireball The Log Bandit
Fire Spirit Fireball Ice Wizard
Fireball
Fireball
Fireball The Log Bandit
Fireball Monk
Fireball The Log Monk
Fire Spirit Fireball Bandit
Fireball Fire Spirit Ice Wizard Monk
The Log Fireball
Fireball
The Log Fireball
Monk Fireball
Fireball The Log
Fireball
Fireball The Log Bandit Monk
Fireball Monk

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