My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Goblin Demolisher

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Demolisher Skeleton Army
Giant Snowball
Fire Spirit Cannon Battle Ram Skeleton Army
Zap
Fire Spirit Cannon Firecracker Battle Ram Skeleton Army
Barbarian Barrel
Fire Spirit Cannon Firecracker Battle Ram Skeleton Army
The Log
Fire Spirit Cannon Firecracker Battle Ram Goblin Demolisher Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Fire Spirit Firecracker Skeleton Army
Royal Delivery
Fire Spirit Firecracker Battle Ram Goblin Demolisher Skeleton Army
Fireball
Cannon Firecracker Battle Ram Skeleton Army
Poison
Cannon Firecracker Skeleton Army
Lightning
Cannon Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Goblin Demolisher Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Goblin Demolisher Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Firecracker Skeleton Army Battle Ram Goblin Demolisher Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Cannon Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram
Cannon
Firecracker
Battle Ram
Battle Ram
The Log Fire Spirit Firecracker Goblin Demolisher Freeze
Goblin Demolisher
Battle Ram
Skeleton Army
Freeze
Battle Ram
The Log
Battle Ram

Defense Synergies 2 8

Fire Spirit
Firecracker The Log
Cannon
The Log Firecracker Skeleton Army
Firecracker
The Log Fire Spirit Cannon Skeleton Army
Battle Ram
Goblin Demolisher
The Log
Skeleton Army
Cannon Firecracker Freeze The Log
Freeze
Skeleton Army
The Log
Cannon Firecracker Fire Spirit Goblin Demolisher Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Goblin Demolisher The Log
Skeleton Army Cannon Firecracker The Log
Cannon Skeleton Army Fire Spirit Freeze
Cannon Skeleton Army Firecracker
Firecracker Goblin Demolisher Skeleton Army The Log
Skeleton Army Freeze The Log Fire Spirit Cannon Firecracker Goblin Demolisher
Fire Spirit Cannon Firecracker Freeze
Cannon The Log
Cannon Skeleton Army
Skeleton Army Fire Spirit Cannon Firecracker
Skeleton Army Cannon Firecracker Goblin Demolisher Freeze The Log
Firecracker
Cannon Skeleton Army Fire Spirit Freeze The Log
Fire Spirit Skeleton Army Cannon Firecracker Goblin Demolisher Freeze The Log
Skeleton Army Cannon
Skeleton Army Cannon Freeze The Log
Cannon Firecracker Skeleton Army
Fire Spirit Cannon Firecracker Goblin Demolisher Skeleton Army The Log
Freeze The Log Fire Spirit Cannon Firecracker Goblin Demolisher
Cannon
Goblin Demolisher Skeleton Army Fire Spirit Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker The Log
Skeleton Army The Log
Skeleton Army The Log
Cannon Skeleton Army
Fire Spirit Firecracker Goblin Demolisher Freeze
Skeleton Army
Skeleton Army
Freeze Firecracker Skeleton Army The Log
Cannon Skeleton Army
Skeleton Army The Log
Skeleton Army Cannon
Cannon Firecracker Goblin Demolisher Skeleton Army
Skeleton Army Firecracker Freeze The Log
Cannon Firecracker Freeze The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Freeze The Log
Fire Spirit Firecracker Goblin Demolisher The Log
Firecracker Fire Spirit Freeze
Fire Spirit Firecracker Goblin Demolisher The Log
The Log Fire Spirit Firecracker Goblin Demolisher Freeze
The Log Firecracker
Fire Spirit
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker Goblin Demolisher The Log
Firecracker Goblin Demolisher The Log
Freeze
Fire Spirit Firecracker Goblin Demolisher The Log
Fire Spirit Firecracker Goblin Demolisher The Log
The Log
The Log
The Log
Firecracker Goblin Demolisher Freeze The Log Fire Spirit
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker
Firecracker Freeze
The Log
Firecracker Freeze
Firecracker The Log
Fire Spirit Skeleton Army Freeze
Fire Spirit Firecracker
Freeze
The Log
Firecracker
The Log Firecracker
Firecracker
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log
Firecracker

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