My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Ice Golem Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Fire Spirit Cannon Goblin Gang
Zap
Fire Spirit Cannon Goblin Gang Firecracker Royal Giant
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Firecracker
The Log
Fire Spirit Cannon Goblin Gang Firecracker Royal Giant
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Fire Spirit Goblin Gang Firecracker
Royal Delivery
Fire Spirit Goblin Gang Firecracker
Fireball
Cannon Goblin Gang Firecracker
Poison
Cannon Goblin Gang Firecracker
Lightning
Cannon Ice Golem Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Ice Golem Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Ice Golem Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Cannon Goblin Gang Firecracker Monk Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Cannon Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Ice Golem
Cannon
Goblin Gang
Ice Golem Firecracker Royal Giant Monk
Firecracker
Royal Giant Goblin Gang Ice Golem Monk
Royal Giant
Fire Spirit Firecracker Goblin Gang Ice Golem Monk
Ice Golem
Goblin Gang Fire Spirit Firecracker Royal Giant
Electro Giant
Monk
Goblin Gang Firecracker Royal Giant

Defense Synergies 2 7

Fire Spirit
Firecracker Ice Golem
Cannon
Ice Golem Goblin Gang Firecracker Electro Giant
Goblin Gang
Cannon Firecracker Ice Golem
Firecracker
Ice Golem Fire Spirit Cannon Goblin Gang
Royal Giant
Ice Golem
Cannon Firecracker Fire Spirit Goblin Gang
Electro Giant
Cannon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem
Cannon Goblin Gang Firecracker Monk
Cannon Goblin Gang Fire Spirit
Cannon Goblin Gang Firecracker Monk
Firecracker Monk
Goblin Gang Fire Spirit Cannon Firecracker
Fire Spirit Cannon Goblin Gang Firecracker
Cannon Ice Golem Electro Giant Monk
Cannon Goblin Gang
Goblin Gang Fire Spirit Cannon Firecracker Ice Golem
Goblin Gang Cannon Firecracker Ice Golem Electro Giant
Goblin Gang Firecracker
Cannon Fire Spirit Goblin Gang
Fire Spirit Cannon Goblin Gang Firecracker
Cannon Goblin Gang
Monk Cannon Goblin Gang Electro Giant
Cannon Goblin Gang Firecracker
Fire Spirit Cannon Goblin Gang Firecracker
Fire Spirit Cannon Firecracker Ice Golem
Cannon
Goblin Gang Fire Spirit Cannon Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Electro Giant
Goblin Gang Firecracker Ice Golem Monk
Goblin Gang Ice Golem
Goblin Gang Ice Golem Monk
Cannon Goblin Gang
Fire Spirit Firecracker Electro Giant Goblin Gang Ice Golem Monk
Goblin Gang Ice Golem
Firecracker Ice Golem Monk
Cannon Goblin Gang
Monk Electro Giant
Cannon Goblin Gang Ice Golem
Cannon Firecracker Electro Giant
Goblin Gang Electro Giant Firecracker Ice Golem Monk
Cannon Firecracker Ice Golem Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Monk
Firecracker Monk
Firecracker Ice Golem
Fire Spirit Firecracker
Firecracker Electro Giant Fire Spirit Ice Golem Monk
Fire Spirit Firecracker
Fire Spirit Firecracker Ice Golem
Monk Firecracker
Fire Spirit Goblin Gang
Firecracker Monk
Monk Fire Spirit Firecracker
Fire Spirit Firecracker Ice Golem
Firecracker Monk
Firecracker Ice Golem
Firecracker
Firecracker
Monk
Fire Spirit Firecracker Monk
Fire Spirit Firecracker Electro Giant Monk
Monk
Monk
Monk
Firecracker Ice Golem Electro Giant Fire Spirit
Firecracker Monk
Monk
Firecracker
Fire Spirit Firecracker Ice Golem Electro Giant
Firecracker Electro Giant
Firecracker Monk
Firecracker Monk
Fire Spirit Goblin Gang
Fire Spirit Firecracker Monk
Goblin Gang Firecracker
Firecracker Ice Golem
Monk Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker
Firecracker
Firecracker Electro Giant Monk

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