My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Guards
Giant Snowball
Fire Spirit Cannon Musketeer Goblin Barrel Guards
Zap
Fire Spirit Cannon Royal Giant Goblin Barrel Guards
Barbarian Barrel
Fire Spirit Knight Cannon Musketeer Goblin Barrel Guards
The Log
Fire Spirit Cannon Royal Giant Musketeer Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Fire Spirit Goblin Barrel Guards
Royal Delivery
Fire Spirit Knight Musketeer Goblin Barrel Guards
Fireball
Cannon Musketeer Goblin Barrel
Poison
Cannon Musketeer Guards
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Knight Cannon Goblin Barrel Guards Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Knight Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Fire Spirit Barbarian Barrel
Cannon
Royal Giant
Fire Spirit Barbarian Barrel Goblin Barrel Musketeer Guards
Musketeer
Knight Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Knight Musketeer Goblin Barrel
Goblin Barrel
Knight Royal Giant Fire Spirit Barbarian Barrel Guards
Guards
Royal Giant Goblin Barrel

Defense Synergies 5 5

Fire Spirit
Knight
Knight
Fire Spirit Cannon Musketeer Barbarian Barrel
Cannon
Knight Musketeer Barbarian Barrel Guards
Royal Giant
Musketeer
Knight Cannon Guards Barbarian Barrel
Barbarian Barrel
Knight Cannon Musketeer Guards
Goblin Barrel
Guards
Musketeer Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer Barbarian Barrel
Knight Cannon Musketeer
Cannon Fire Spirit Knight Musketeer
Cannon Knight Musketeer Guards
Barbarian Barrel
Barbarian Barrel Fire Spirit Cannon Musketeer Guards
Musketeer Fire Spirit Cannon
Cannon Musketeer Barbarian Barrel
Cannon Musketeer
Knight Guards Fire Spirit Cannon Musketeer Barbarian Barrel
Guards Knight Cannon Musketeer Barbarian Barrel
Musketeer
Cannon Fire Spirit Knight Musketeer Guards
Fire Spirit Cannon Barbarian Barrel Guards
Knight Cannon
Cannon
Knight Cannon Musketeer
Fire Spirit Cannon Knight Musketeer Barbarian Barrel Guards
Barbarian Barrel Fire Spirit Knight Cannon Musketeer Guards
Cannon Musketeer
Fire Spirit Knight Cannon Musketeer Barbarian Barrel Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel
Knight Musketeer Barbarian Barrel
Guards Knight Musketeer
Guards Knight Musketeer Barbarian Barrel
Knight Cannon Musketeer Guards
Fire Spirit Musketeer
Guards Knight Musketeer
Knight
Knight Barbarian Barrel
Cannon Musketeer Guards
Knight Musketeer Guards
Guards
Knight Cannon Guards
Cannon Musketeer
Guards Knight Musketeer Barbarian Barrel
Cannon Musketeer Barbarian Barrel
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Barrel Guards
Musketeer Barbarian Barrel
Barbarian Barrel
Knight Musketeer Barbarian Barrel Guards
Fire Spirit Barbarian Barrel
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit Barbarian Barrel
Fire Spirit Musketeer Guards
Knight Musketeer Barbarian Barrel
Fire Spirit Musketeer
Fire Spirit Knight Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer Barbarian Barrel
Barbarian Barrel
Fire Spirit Musketeer Barbarian Barrel
Fire Spirit Barbarian Barrel
Musketeer
Musketeer
Musketeer Barbarian Barrel
Fire Spirit Barbarian Barrel
Musketeer Barbarian Barrel
Musketeer
Musketeer Barbarian Barrel
Fire Spirit Musketeer
Musketeer Guards
Musketeer
Fire Spirit Musketeer Barbarian Barrel Guards
Fire Spirit Musketeer
Barbarian Barrel
Knight Musketeer
Musketeer
Musketeer
Musketeer Guards
Musketeer
Musketeer Barbarian Barrel

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