My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Flying Machine Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Flying Machine Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Lava Hound
Giant Snowball
Fire Spirit Cannon Mega Minion Flying Machine Goblin Barrel Lava Hound
Zap
Fire Spirit Cannon Flying Machine Goblin Barrel Lava Hound
Barbarian Barrel
Fire Spirit Cannon Elixir Golem Goblin Barrel
The Log
Fire Spirit Cannon Elixir Golem Goblin Barrel
Earthquake
Cannon Elixir Golem Goblin Barrel
Arrows
Fire Spirit Flying Machine Goblin Barrel Lava Hound
Royal Delivery
Fire Spirit Mega Minion Elixir Golem Flying Machine Goblin Barrel Lava Hound
Fireball
Cannon Mega Minion Elixir Golem Flying Machine Goblin Barrel Lava Hound
Poison
Cannon Mega Minion Elixir Golem Flying Machine Lava Hound
Lightning
Cannon Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Mega Minion Earthquake Elixir Golem Goblin Barrel Flying Machine Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Cannon Mega Minion Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Elixir Golem Goblin Barrel
Cannon
Mega Minion
Lava Hound Fire Spirit Elixir Golem
Earthquake
Elixir Golem Lava Hound
Elixir Golem
Earthquake Fire Spirit Mega Minion Flying Machine Goblin Barrel
Flying Machine
Lava Hound Elixir Golem
Goblin Barrel
Fire Spirit Elixir Golem Lava Hound
Lava Hound
Mega Minion Flying Machine Earthquake Goblin Barrel

Defense Synergies 0 4

Fire Spirit
Cannon
Mega Minion Earthquake Flying Machine
Mega Minion
Cannon Flying Machine
Earthquake
Cannon
Elixir Golem
Flying Machine
Cannon Mega Minion
Goblin Barrel
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Mega Minion Flying Machine
Cannon Mega Minion Flying Machine
Cannon Fire Spirit Mega Minion
Cannon Mega Minion
Earthquake
Fire Spirit Cannon Mega Minion Earthquake Flying Machine
Mega Minion Fire Spirit Cannon Flying Machine
Earthquake Cannon Flying Machine
Cannon
Fire Spirit Cannon
Cannon Mega Minion Earthquake Flying Machine
Mega Minion Flying Machine
Cannon Fire Spirit Earthquake Flying Machine
Fire Spirit Cannon Mega Minion Earthquake
Cannon
Cannon
Cannon
Fire Spirit Cannon Mega Minion Flying Machine
Earthquake Fire Spirit Cannon Mega Minion Flying Machine
Cannon
Fire Spirit Cannon Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Minion Flying Machine
Cannon
Fire Spirit Flying Machine
Mega Minion Flying Machine
Mega Minion Flying Machine
Cannon Mega Minion
Mega Minion Flying Machine
Cannon
Cannon Flying Machine
Mega Minion Flying Machine
Cannon Mega Minion Earthquake Flying Machine
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Fire Spirit Earthquake
Fire Spirit Mega Minion Flying Machine
Fire Spirit Earthquake Flying Machine
Earthquake Fire Spirit Flying Machine
Flying Machine
Fire Spirit
Earthquake Flying Machine
Fire Spirit Flying Machine
Earthquake Flying Machine Fire Spirit
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Fire Spirit Mega Minion Earthquake Flying Machine
Fire Spirit Earthquake Flying Machine
Earthquake
Earthquake Flying Machine
Earthquake Fire Spirit
Mega Minion
Earthquake Flying Machine
Flying Machine
Fire Spirit Flying Machine
Mega Minion Flying Machine
Mega Minion
Earthquake
Earthquake
Earthquake Fire Spirit Flying Machine
Fire Spirit Mega Minion Flying Machine
Mega Minion Flying Machine
Earthquake Flying Machine
Mega Minion Flying Machine
Flying Machine
Flying Machine
Flying Machine

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