My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Cannon Valkyrie Wizard
The Log
Fire Spirit Cannon Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Valkyrie Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Cannon Mini P.E.K.K.A Valkyrie Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Cannon Mini P.E.K.K.A

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider P.E.K.K.A Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Fire Spirit Valkyrie Hog Rider Wizard The Log
Valkyrie
Fire Spirit Hog Rider Mini P.E.K.K.A Wizard P.E.K.K.A
Hog Rider
Fire Spirit Valkyrie The Log Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Fire Spirit Valkyrie Wizard The Log
The Log
Hog Rider Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 14

Fire Spirit
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Cannon
The Log Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A
The Log Fire Spirit Cannon Valkyrie Wizard
Valkyrie
Fire Spirit Cannon Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Hog Rider
Wizard
Cannon Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Fire Spirit Valkyrie Wizard
The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Fire Spirit Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Cannon Valkyrie The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Fire Spirit Valkyrie
Cannon Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
The Log Fire Spirit Cannon Valkyrie
Fire Spirit Cannon Wizard
Cannon Valkyrie P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Cannon Wizard The Log
Wizard
Cannon Mini P.E.K.K.A P.E.K.K.A Fire Spirit Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Cannon Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fire Spirit Cannon Valkyrie Wizard The Log
Valkyrie Wizard The Log Fire Spirit Cannon
Mini P.E.K.K.A P.E.K.K.A Cannon
Valkyrie Wizard Fire Spirit Cannon Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard The Log
P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
P.E.K.K.A Cannon Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Mini P.E.K.K.A Valkyrie The Log
P.E.K.K.A Cannon
P.E.K.K.A Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A P.E.K.K.A Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A The Log
Valkyrie Cannon Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Fire Spirit Valkyrie The Log
Wizard Fire Spirit
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Mini P.E.K.K.A
Valkyrie Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
The Log
Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Wizard The Log
Fire Spirit Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Fire Spirit Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Fire Spirit Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log
P.E.K.K.A
Wizard The Log
Fire Spirit
Fire Spirit Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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