My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Royal Ghost Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Fire Spirit Cannon Witch Ram Rider
Zap
Fire Spirit Cannon Witch Ram Rider
Barbarian Barrel
Fire Spirit Cannon Witch Giant Skeleton Royal Ghost
The Log
Fire Spirit Cannon Witch Giant Skeleton Ram Rider
Earthquake
Cannon Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Witch Giant Skeleton Royal Ghost Ram Rider
Fireball
Cannon Witch Ram Rider
Poison
Cannon Witch
Lightning
Cannon Witch Ram Rider Goblinstein
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Cannon Royal Ghost Witch Ram Rider Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Cannon Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Ram Rider
Cannon
Rage
Witch Giant Skeleton
Witch
Rage Giant Skeleton Royal Ghost Ram Rider
Giant Skeleton
Fire Spirit Rage Witch
Royal Ghost
Witch Ram Rider
Ram Rider
Fire Spirit Witch Royal Ghost
Goblinstein

Defense Synergies 0 5

Fire Spirit
Giant Skeleton
Cannon
Witch Royal Ghost
Rage
Witch
Cannon Giant Skeleton Royal Ghost
Giant Skeleton
Fire Spirit Witch
Royal Ghost
Cannon Witch
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ram Rider
Cannon Witch Ram Rider
Cannon Witch Ram Rider Fire Spirit Giant Skeleton
Cannon Witch Ram Rider
Giant Skeleton
Fire Spirit Cannon Royal Ghost
Ram Rider Fire Spirit Cannon Witch
Cannon Giant Skeleton Ram Rider
Cannon Witch
Fire Spirit Cannon Giant Skeleton Royal Ghost
Witch Cannon Giant Skeleton Royal Ghost Ram Rider
Witch Ram Rider
Cannon Fire Spirit Witch Giant Skeleton Ram Rider
Fire Spirit Cannon Witch Royal Ghost
Cannon Ram Rider
Cannon Ram Rider
Cannon Witch
Fire Spirit Cannon Witch Royal Ghost Ram Rider
Witch Fire Spirit Cannon Giant Skeleton Royal Ghost Ram Rider
Cannon Ram Rider
Royal Ghost Fire Spirit Cannon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Royal Ghost
Royal Ghost
Giant Skeleton Witch Ram Rider
Giant Skeleton Ram Rider
Giant Skeleton Cannon Witch Ram Rider
Fire Spirit Witch Ram Rider
Witch Giant Skeleton Ram Rider
Giant Skeleton
Giant Skeleton Witch
Witch Cannon
Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Cannon Witch Ram Rider
Cannon Witch
Witch Giant Skeleton
Cannon Witch Giant Skeleton Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Royal Ghost Ram Rider
Giant Skeleton
Giant Skeleton
Fire Spirit
Fire Spirit Witch Ram Rider
Fire Spirit Witch
Fire Spirit Ram Rider
Ram Rider
Fire Spirit
Ram Rider
Fire Spirit
Fire Spirit
Witch
Fire Spirit
Fire Spirit Witch
Giant Skeleton
Fire Spirit Witch
Witch
Witch Royal Ghost Ram Rider
Witch Ram Rider
Fire Spirit Witch
Witch
Giant Skeleton
Fire Spirit Witch
Fire Spirit Witch Ram Rider
Giant Skeleton
Witch Giant Skeleton
Witch
Witch Giant Skeleton Royal Ghost

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