My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Executioner Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Cannon Goblin Gang Mega Minion
Zap
Fire Spirit Cannon Goblin Gang
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Elite Barbarians Executioner Ice Wizard
The Log
Fire Spirit Cannon Goblin Gang Elite Barbarians
Earthquake
Cannon Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Mega Minion Executioner Ice Wizard Mother Witch
Fireball
Cannon Goblin Gang Elite Barbarians Mega Minion Executioner Ice Wizard Mother Witch
Poison
Cannon Goblin Gang Mega Minion Executioner Ice Wizard Mother Witch
Lightning
Cannon Elite Barbarians Mega Minion Executioner Ice Wizard Mother Witch
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Executioner Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Goblin Gang Mega Minion Ice Wizard Mother Witch Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Cannon Goblin Gang Mega Minion

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Mother Witch
Cannon
Goblin Gang
Elite Barbarians
Fire Spirit
Mega Minion
Fire Spirit
Executioner
Ice Wizard
Mother Witch
Fire Spirit

Defense Synergies 1 8

Fire Spirit
Cannon
Goblin Gang Mega Minion Ice Wizard Mother Witch
Goblin Gang
Cannon Ice Wizard
Elite Barbarians
Mother Witch Mega Minion
Mega Minion
Cannon Elite Barbarians Ice Wizard
Executioner
Ice Wizard
Cannon Goblin Gang Mega Minion Mother Witch
Mother Witch
Elite Barbarians Cannon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Executioner
Elite Barbarians Cannon Goblin Gang Mega Minion Executioner Ice Wizard
Cannon Goblin Gang Fire Spirit Elite Barbarians Mega Minion Executioner Ice Wizard
Cannon Elite Barbarians Goblin Gang Mega Minion Ice Wizard
Elite Barbarians
Goblin Gang Fire Spirit Cannon Mega Minion Executioner Ice Wizard Mother Witch
Mega Minion Fire Spirit Cannon Goblin Gang Executioner Ice Wizard
Cannon
Cannon Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Fire Spirit Cannon Ice Wizard
Goblin Gang Executioner Ice Wizard Mother Witch Cannon Mega Minion
Mega Minion Executioner Goblin Gang Ice Wizard
Cannon Fire Spirit Goblin Gang Elite Barbarians Ice Wizard
Fire Spirit Executioner Cannon Goblin Gang Mega Minion
Elite Barbarians Cannon Goblin Gang
Cannon Goblin Gang Elite Barbarians
Cannon Goblin Gang Elite Barbarians Executioner
Fire Spirit Cannon Goblin Gang Elite Barbarians Mega Minion Executioner Ice Wizard
Executioner Fire Spirit Cannon Mega Minion Ice Wizard Mother Witch
Cannon Elite Barbarians
Goblin Gang Fire Spirit Cannon Elite Barbarians Executioner Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mega Minion Executioner
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Cannon Goblin Gang Elite Barbarians Executioner
Fire Spirit Executioner Mother Witch Goblin Gang Ice Wizard
Goblin Gang Elite Barbarians Mega Minion Ice Wizard
Elite Barbarians
Elite Barbarians Mega Minion
Cannon Goblin Gang Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians
Elite Barbarians Cannon Goblin Gang Executioner
Cannon Executioner
Goblin Gang Elite Barbarians Mega Minion Executioner
Executioner Cannon Elite Barbarians Mega Minion Ice Wizard Mother Witch
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner Ice Wizard
Executioner Fire Spirit
Executioner Mother Witch Fire Spirit Mega Minion Ice Wizard
Fire Spirit Executioner
Fire Spirit Executioner Ice Wizard
Fire Spirit Goblin Gang Elite Barbarians
Fire Spirit Executioner
Fire Spirit Elite Barbarians Executioner
Elite Barbarians
Executioner
Executioner
Fire Spirit Mega Minion Executioner
Fire Spirit Mother Witch
Mother Witch Fire Spirit Executioner Ice Wizard
Mega Minion
Executioner Ice Wizard
Elite Barbarians Fire Spirit Executioner Ice Wizard Mother Witch
Mega Minion
Elite Barbarians Mega Minion
Fire Spirit Goblin Gang
Fire Spirit Mega Minion Executioner Ice Wizard
Goblin Gang Mega Minion Executioner
Executioner
Elite Barbarians Mega Minion Executioner
Goblin Gang Elite Barbarians
Executioner
Executioner

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