My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Barbarian Barrel P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram Little Prince
Zap
Fire Spirit Battle Ram Little Prince
Barbarian Barrel
Fire Spirit Battle Ram Hunter Royal Ghost Little Prince
The Log
Fire Spirit Battle Ram Hunter Little Prince
Earthquake
Arrows
Fire Spirit Little Prince
Royal Delivery
Fire Spirit Battle Ram Hunter P.E.K.K.A Royal Ghost Little Prince
Fireball
Battle Ram Hunter Little Prince
Poison
Hunter Little Prince
Lightning
Battle Ram Hunter Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Barbarian Barrel Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Earthquake Royal Ghost Little Prince Battle Ram Hunter P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Earthquake Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram
Earthquake
Battle Ram Barbarian Barrel Hunter P.E.K.K.A
Battle Ram
Fire Spirit Earthquake Barbarian Barrel Hunter P.E.K.K.A Royal Ghost
Barbarian Barrel
Earthquake Battle Ram Hunter P.E.K.K.A
Hunter
Earthquake Battle Ram Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Fire Spirit Earthquake Battle Ram Barbarian Barrel Hunter
Royal Ghost
Battle Ram Little Prince
Little Prince
Royal Ghost

Defense Synergies 0 7

Fire Spirit
P.E.K.K.A
Earthquake
Barbarian Barrel
Battle Ram
Barbarian Barrel
Earthquake Hunter P.E.K.K.A Little Prince
Hunter
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Fire Spirit Barbarian Barrel Hunter
Royal Ghost
Little Prince
Little Prince
Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel
Hunter P.E.K.K.A
Hunter P.E.K.K.A Fire Spirit
Hunter P.E.K.K.A
Earthquake Barbarian Barrel P.E.K.K.A
Barbarian Barrel Fire Spirit Earthquake Hunter Royal Ghost
Hunter Fire Spirit Little Prince
Earthquake Barbarian Barrel P.E.K.K.A
Hunter P.E.K.K.A
Fire Spirit Barbarian Barrel Hunter Royal Ghost Little Prince
Earthquake Barbarian Barrel Hunter Royal Ghost
Hunter
Hunter P.E.K.K.A Fire Spirit Earthquake
Fire Spirit Earthquake Barbarian Barrel Hunter P.E.K.K.A Royal Ghost
P.E.K.K.A Hunter
Hunter P.E.K.K.A
Hunter P.E.K.K.A
Fire Spirit Barbarian Barrel Hunter Royal Ghost Little Prince
Earthquake Barbarian Barrel Hunter Fire Spirit Royal Ghost Little Prince
P.E.K.K.A Hunter
Royal Ghost Fire Spirit Earthquake Barbarian Barrel Hunter P.E.K.K.A Little Prince
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel P.E.K.K.A Royal Ghost
Barbarian Barrel Hunter Royal Ghost
P.E.K.K.A Hunter
Hunter P.E.K.K.A Barbarian Barrel
P.E.K.K.A Hunter
Fire Spirit Hunter
P.E.K.K.A Hunter
P.E.K.K.A Hunter
P.E.K.K.A Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A
P.E.K.K.A Hunter
Barbarian Barrel Hunter P.E.K.K.A Little Prince
Earthquake Barbarian Barrel Hunter P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fire Spirit Earthquake Barbarian Barrel
Fire Spirit Hunter
Fire Spirit Earthquake
Earthquake Fire Spirit Barbarian Barrel Hunter
Fire Spirit
Earthquake Barbarian Barrel
Fire Spirit
Earthquake Fire Spirit Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Hunter
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fire Spirit Earthquake Barbarian Barrel Hunter
Fire Spirit Earthquake Barbarian Barrel Little Prince
Earthquake
Earthquake Barbarian Barrel
Earthquake Fire Spirit Barbarian Barrel Hunter Little Prince
Earthquake Barbarian Barrel Hunter Royal Ghost
Barbarian Barrel
Fire Spirit Hunter Little Prince
Earthquake Hunter
P.E.K.K.A
Earthquake
Earthquake Fire Spirit Barbarian Barrel
Fire Spirit Hunter
Barbarian Barrel
Hunter
Earthquake
P.E.K.K.A
Barbarian Barrel Royal Ghost Little Prince
P.E.K.K.A

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