My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Inferno Tower Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Furnace Royal Hogs Goblin Barrel Skeleton Army
Zap
Fire Spirit Furnace Inferno Tower Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Furnace Inferno Tower Royal Hogs Goblin Barrel Skeleton Army
The Log
Fire Spirit Furnace Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Furnace Inferno Tower Royal Hogs Goblin Barrel Skeleton Army
Arrows
Fire Spirit Furnace Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Royal Hogs Goblin Barrel Skeleton Army Mother Witch
Fireball
Furnace Inferno Tower Royal Hogs Goblin Barrel Skeleton Army Mother Witch
Poison
Furnace Inferno Tower Royal Hogs Skeleton Army Mother Witch
Lightning
Furnace Inferno Tower Mother Witch
Rocket
Furnace Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Skeleton Army Fireball Furnace Mother Witch Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace Royal Hogs Goblin Barrel Mother Witch
Fireball
Royal Hogs
Furnace
Fire Spirit Royal Hogs Goblin Barrel
Inferno Tower
Royal Hogs
Mother Witch Fire Spirit Fireball Furnace Goblin Barrel
Goblin Barrel
Fire Spirit Furnace Royal Hogs Skeleton Army
Skeleton Army
Goblin Barrel
Mother Witch
Royal Hogs Fire Spirit

Defense Synergies 1 3

Fire Spirit
Inferno Tower
Fireball
Inferno Tower
Furnace
Skeleton Army
Inferno Tower
Skeleton Army Fire Spirit Fireball
Royal Hogs
Goblin Barrel
Skeleton Army
Inferno Tower Furnace
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Inferno Tower Skeleton Army Furnace
Furnace Inferno Tower Skeleton Army Fire Spirit
Inferno Tower Skeleton Army Furnace
Fireball Skeleton Army
Fireball Skeleton Army Fire Spirit Furnace Mother Witch
Furnace Inferno Tower Fire Spirit Fireball
Fireball Inferno Tower
Inferno Tower Furnace Skeleton Army
Skeleton Army Fire Spirit Inferno Tower
Skeleton Army Mother Witch Fireball Furnace
Inferno Tower Fireball Furnace
Furnace Inferno Tower Skeleton Army Fire Spirit Fireball
Fire Spirit Fireball Skeleton Army Furnace
Inferno Tower Skeleton Army Furnace
Inferno Tower Skeleton Army Fireball Furnace
Fireball Furnace Inferno Tower Skeleton Army
Fire Spirit Fireball Furnace Skeleton Army
Furnace Fire Spirit Fireball Mother Witch
Inferno Tower
Skeleton Army Fire Spirit Fireball Furnace Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Inferno Tower
Fireball
Skeleton Army Furnace Inferno Tower
Skeleton Army Fireball Inferno Tower
Inferno Tower Skeleton Army
Fire Spirit Fireball Furnace Mother Witch
Skeleton Army Fireball Furnace Inferno Tower
Inferno Tower Skeleton Army
Fireball Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball
Skeleton Army Fireball Inferno Tower
Fireball Furnace Skeleton Army
Inferno Tower Skeleton Army Fireball Furnace
Fireball Inferno Tower Mother Witch
Fireball Furnace Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Fire Spirit Furnace
Fireball Mother Witch Fire Spirit Furnace
Fire Spirit Furnace
Fireball Fire Spirit
Fireball
Fire Spirit Fireball
Fireball
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Fire Spirit Fireball
Fire Spirit Fireball Mother Witch
Fireball
Fireball
Fireball
Mother Witch Fire Spirit Fireball Furnace
Fireball
Fireball
Fireball
Fire Spirit Fireball Furnace Mother Witch
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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