My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Dark Prince Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Mini P.E.K.K.A Dark Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Dark Prince
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel Dark Prince
Barbarian Barrel
Fire Spirit Skeleton Barrel Wizard Dark Prince Magic Archer
The Log
Fire Spirit Skeleton Barrel Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Fireball
Skeleton Barrel Wizard Magic Archer
Poison
Skeleton Barrel Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Dark Prince Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Mini P.E.K.K.A Dark Prince Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Barrel Fireball Mini P.E.K.K.A Dark Prince Magic Archer Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Barrel Fireball Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Mini P.E.K.K.A Dark Prince
Skeleton Barrel
Fireball Fire Spirit Mini P.E.K.K.A Dark Prince Magic Archer
Fireball
Skeleton Barrel Dark Prince Magic Archer
Mini P.E.K.K.A
Fire Spirit Skeleton Barrel Wizard Dark Prince Electro Giant Magic Archer
Wizard
Mini P.E.K.K.A Dark Prince
Dark Prince
Electro Giant Fire Spirit Skeleton Barrel Fireball Mini P.E.K.K.A Wizard Magic Archer
Electro Giant
Dark Prince Mini P.E.K.K.A
Magic Archer
Skeleton Barrel Fireball Mini P.E.K.K.A Dark Prince

Defense Synergies 0 9

Fire Spirit
Mini P.E.K.K.A
Skeleton Barrel
Fireball
Fireball
Skeleton Barrel Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Fire Spirit Fireball Wizard Electro Giant Magic Archer
Wizard
Mini P.E.K.K.A Dark Prince
Dark Prince
Fireball Wizard Magic Archer
Electro Giant
Mini P.E.K.K.A
Magic Archer
Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Wizard Magic Archer
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Fire Spirit Dark Prince
Mini P.E.K.K.A Dark Prince
Fireball Mini P.E.K.K.A Dark Prince
Fireball Fire Spirit Dark Prince Magic Archer
Fire Spirit Fireball Wizard Magic Archer
Skeleton Barrel Fireball Electro Giant Magic Archer
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Dark Prince
Fireball Wizard Dark Prince Electro Giant Magic Archer
Fireball Wizard Magic Archer
Mini P.E.K.K.A Fire Spirit Fireball Wizard Dark Prince
Fire Spirit Fireball Wizard Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Giant
Wizard Fireball Mini P.E.K.K.A Dark Prince
Fire Spirit Fireball Wizard Dark Prince Magic Archer
Wizard Fire Spirit Fireball Dark Prince Magic Archer
Mini P.E.K.K.A
Wizard Dark Prince Fire Spirit Fireball Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Dark Prince Electro Giant
Fireball Skeleton Barrel Mini P.E.K.K.A Wizard Magic Archer
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Fireball
Mini P.E.K.K.A Dark Prince
Fire Spirit Fireball Wizard Electro Giant Skeleton Barrel Magic Archer
Mini P.E.K.K.A Dark Prince Fireball
Mini P.E.K.K.A Dark Prince
Fireball Mini P.E.K.K.A Dark Prince Magic Archer
Mini P.E.K.K.A Dark Prince
Fireball Dark Prince Electro Giant
Mini P.E.K.K.A Dark Prince Fireball Wizard
Wizard Fireball Electro Giant Magic Archer
Electro Giant Fireball Mini P.E.K.K.A Dark Prince Magic Archer
Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Giant Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer
Fireball Skeleton Barrel Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Dark Prince
Fireball Wizard Fire Spirit Dark Prince Magic Archer
Fireball Wizard Electro Giant Fire Spirit Skeleton Barrel Magic Archer
Fire Spirit Wizard Magic Archer
Fireball Fire Spirit Skeleton Barrel Wizard Magic Archer
Fireball Skeleton Barrel Wizard
Fire Spirit Fireball Mini P.E.K.K.A
Skeleton Barrel Fireball Wizard Dark Prince Magic Archer
Fireball Fire Spirit Wizard Magic Archer
Fire Spirit Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer
Skeleton Barrel Fireball Wizard Magic Archer
Magic Archer Skeleton Barrel Fireball Wizard
Fireball
Mini P.E.K.K.A
Fire Spirit Skeleton Barrel Fireball Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Fire Spirit Skeleton Barrel Fireball Wizard Electro Giant Magic Archer
Fireball Magic Archer
Fireball Wizard
Skeleton Barrel Fireball
Electro Giant Fire Spirit Fireball Wizard Dark Prince Magic Archer
Fireball Skeleton Barrel Wizard Magic Archer
Fireball Skeleton Barrel Wizard Magic Archer
Fireball Skeleton Barrel Magic Archer
Fire Spirit Fireball Wizard Electro Giant Magic Archer
Skeleton Barrel Fireball Wizard Electro Giant
Fireball Mini P.E.K.K.A
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Skeleton Barrel Fire Spirit Fireball Dark Prince Magic Archer
Fireball Fire Spirit Wizard Magic Archer
Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince Magic Archer
Skeleton Barrel Fireball Wizard Magic Archer
Fireball Electro Giant
Dark Prince
Electro Giant Fireball Magic Archer
Fireball Magic Archer
Skeleton Barrel Fireball Dark Prince Electro Giant Magic Archer
Fireball Wizard

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