My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Wizard Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Fire Spirit Balloon Lumberjack Lava Hound
Zap
Fire Spirit Balloon Lava Hound
Barbarian Barrel
Fire Spirit Valkyrie Electro Wizard Lumberjack
The Log
Fire Spirit Lumberjack
Earthquake
Arrows
Fire Spirit Lava Hound
Royal Delivery
Fire Spirit Valkyrie Balloon Electro Wizard Lumberjack Lava Hound
Fireball
Balloon Electro Wizard Lumberjack Lava Hound
Poison
Balloon Electro Wizard Lava Hound
Lightning
Valkyrie Balloon Electro Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Valkyrie Freeze Electro Wizard Lumberjack Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Valkyrie Freeze

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Balloon Lumberjack
Fireball
Lava Hound Freeze Electro Wizard
Valkyrie
Fire Spirit Balloon Lumberjack Electro Wizard
Freeze
Balloon Fireball
Balloon
Valkyrie Freeze Lumberjack Lava Hound Fire Spirit Electro Wizard
Electro Wizard
Fireball Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Fire Spirit Electro Wizard Lava Hound
Lava Hound
Fireball Balloon Lumberjack

Defense Synergies 0 12

Fire Spirit
Valkyrie Electro Wizard
Fireball
Valkyrie Freeze Electro Wizard Lumberjack
Valkyrie
Fire Spirit Fireball Freeze Electro Wizard Lumberjack
Freeze
Fireball Valkyrie Electro Wizard Lumberjack
Balloon
Electro Wizard
Fire Spirit Fireball Valkyrie Freeze Lumberjack
Lumberjack
Fireball Valkyrie Freeze Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Lumberjack Valkyrie Electro Wizard
Lumberjack Fire Spirit Valkyrie Freeze Electro Wizard
Lumberjack Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Freeze Fire Spirit Valkyrie Electro Wizard Lumberjack
Electro Wizard Fire Spirit Fireball Freeze
Fireball Valkyrie Electro Wizard
Lumberjack
Fire Spirit Valkyrie Electro Wizard Lumberjack
Valkyrie Electro Wizard Fireball Freeze Lumberjack
Fireball Electro Wizard
Lumberjack Fire Spirit Fireball Valkyrie Freeze Electro Wizard
Fire Spirit Fireball Valkyrie Freeze Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball Freeze Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Fire Spirit Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Freeze Fire Spirit Fireball Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Fire Spirit Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Valkyrie Lumberjack
Lumberjack Valkyrie Electro Wizard
Valkyrie Lumberjack Fireball Electro Wizard
Valkyrie Lumberjack
Fire Spirit Fireball Freeze Electro Wizard
Fireball Valkyrie Electro Wizard Lumberjack
Valkyrie Lumberjack
Freeze Electro Wizard Fireball Valkyrie
Valkyrie Lumberjack
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Valkyrie
Electro Wizard Fireball Valkyrie Freeze Lumberjack
Valkyrie Fireball Freeze Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Fire Spirit Valkyrie
Fireball Fire Spirit Freeze
Fire Spirit
Fireball Fire Spirit Freeze
Fireball
Fire Spirit Fireball Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard
Fireball Fire Spirit
Fire Spirit Fireball
Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Valkyrie
Fireball
Fireball
Fireball
Freeze Fire Spirit Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball
Fire Spirit Fireball Electro Wizard
Electro Wizard Fireball Freeze
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball
Electro Wizard Fire Spirit Fireball Freeze
Fireball Fire Spirit Electro Wizard
Freeze
Fireball
Fireball Valkyrie Electro Wizard Lumberjack
Fireball
Fireball
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard
Fireball

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