My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin Musketeer Witch
Zap
Fire Spirit Firecracker Dart Goblin Witch
Barbarian Barrel
Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch
The Log
Fire Spirit Firecracker Dart Goblin Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Fire Spirit Firecracker Dart Goblin Witch
Royal Delivery
Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch Bowler
Fireball
Firecracker Dart Goblin Musketeer Wizard Witch Bowler
Poison
Firecracker Dart Goblin Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch Bowler
Rocket
Musketeer Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Dart Goblin Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Bowler
Firecracker
Dart Goblin Bowler Mega Knight
Dart Goblin
Firecracker Bowler Mega Knight
Musketeer
Bowler Mega Knight
Wizard
Mega Knight
Witch
Bowler Mega Knight
Bowler
Fire Spirit Firecracker Dart Goblin Musketeer Witch
Mega Knight
Firecracker Dart Goblin Musketeer Wizard Witch

Defense Synergies 0 12

Fire Spirit
Firecracker
Firecracker
Fire Spirit Dart Goblin Musketeer Mega Knight
Dart Goblin
Firecracker Musketeer Bowler Mega Knight
Musketeer
Firecracker Dart Goblin Bowler Mega Knight
Wizard
Mega Knight
Witch
Bowler Mega Knight
Bowler
Dart Goblin Musketeer Witch
Mega Knight
Firecracker Dart Goblin Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Dart Goblin Musketeer Wizard
Firecracker Dart Goblin Musketeer Witch Mega Knight
Witch Bowler Mega Knight Fire Spirit Dart Goblin Musketeer
Witch Firecracker Dart Goblin Musketeer Bowler Mega Knight
Firecracker Bowler Mega Knight
Bowler Fire Spirit Firecracker Dart Goblin Musketeer Mega Knight
Dart Goblin Musketeer Fire Spirit Firecracker Wizard Witch
Bowler Dart Goblin Musketeer Mega Knight
Witch Musketeer
Fire Spirit Firecracker Dart Goblin Musketeer Bowler Mega Knight
Dart Goblin Witch Firecracker Musketeer Wizard Bowler Mega Knight
Musketeer Firecracker Dart Goblin Wizard Witch
Bowler Mega Knight Fire Spirit Musketeer Wizard Witch
Fire Spirit Wizard Bowler Mega Knight Firecracker Dart Goblin Witch
Mega Knight
Bowler Mega Knight
Wizard Mega Knight Firecracker Musketeer Witch Bowler
Fire Spirit Mega Knight Firecracker Dart Goblin Musketeer Wizard Witch Bowler
Wizard Witch Fire Spirit Firecracker Dart Goblin Musketeer Bowler Mega Knight
Dart Goblin Musketeer
Wizard Bowler Mega Knight Fire Spirit Firecracker Dart Goblin Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bowler
Firecracker Musketeer Wizard Bowler Mega Knight
Mega Knight Musketeer Witch Bowler
Bowler Mega Knight Musketeer
Musketeer Witch Bowler Mega Knight
Fire Spirit Firecracker Wizard Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch Bowler
Mega Knight
Mega Knight Firecracker Witch
Witch Dart Goblin Musketeer
Mega Knight Dart Goblin Musketeer Witch Bowler
Mega Knight Bowler
Bowler Mega Knight Wizard Witch
Wizard Firecracker Dart Goblin Musketeer Witch Bowler Mega Knight
Witch Firecracker Dart Goblin Musketeer Bowler
Bowler Mega Knight Firecracker Dart Goblin Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Bowler
Dart Goblin
Firecracker Dart Goblin Musketeer
Wizard Fire Spirit Firecracker Bowler Mega Knight
Firecracker Wizard Fire Spirit Dart Goblin Musketeer Witch
Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch Bowler
Fire Spirit Firecracker Dart Goblin Wizard Bowler
Firecracker Dart Goblin Wizard
Fire Spirit Musketeer Bowler
Firecracker Dart Goblin Musketeer Wizard Bowler
Fire Spirit Firecracker Dart Goblin Musketeer Wizard
Fire Spirit Firecracker Dart Goblin Musketeer Bowler
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer
Firecracker Dart Goblin Musketeer Wizard Witch Bowler
Firecracker Dart Goblin Musketeer Wizard Bowler Mega Knight
Fire Spirit Firecracker Dart Goblin Musketeer Wizard Bowler Mega Knight
Fire Spirit Firecracker Dart Goblin Wizard Witch Bowler Mega Knight
Musketeer Bowler Mega Knight
Wizard
Musketeer Bowler
Musketeer
Firecracker Fire Spirit Wizard Witch Bowler Mega Knight
Witch
Firecracker Dart Goblin Musketeer Wizard Witch Bowler
Musketeer Wizard Witch Bowler Mega Knight
Firecracker Dart Goblin Musketeer
Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch
Firecracker Dart Goblin Musketeer Wizard Witch
Bowler
Dart Goblin Musketeer Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard Bowler
Fire Spirit Dart Goblin Musketeer Witch
Fire Spirit Firecracker Dart Goblin Musketeer Wizard Witch
Firecracker Dart Goblin Musketeer Wizard Bowler Mega Knight
Firecracker Dart Goblin Musketeer Wizard Bowler
Firecracker Dart Goblin Musketeer Mega Knight
Firecracker Dart Goblin Musketeer Witch Bowler
Firecracker Dart Goblin Musketeer Witch
Firecracker Dart Goblin Musketeer Witch Bowler Mega Knight
Firecracker Dart Goblin Wizard Bowler Mega Knight

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