My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Goblin Hut Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Goblin Hut Princess
Zap
Fire Spirit Firecracker Goblin Hut Inferno Tower Princess
Barbarian Barrel
Fire Spirit Firecracker Goblin Hut Inferno Tower Princess Royal Ghost
The Log
Fire Spirit Firecracker Goblin Hut Princess
Earthquake
Firecracker Goblin Hut Inferno Tower
Arrows
Fire Spirit Firecracker Goblin Hut Princess
Royal Delivery
Fire Spirit Firecracker Goblin Hut Princess Royal Ghost
Fireball
Firecracker Goblin Hut Inferno Tower Princess
Poison
Firecracker Goblin Hut Inferno Tower Princess
Lightning
Goblin Hut Inferno Tower
Rocket
Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Princess Royal Ghost Goblin Hut Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Princess

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Firecracker
Goblin Hut Princess Mega Knight
Goblin Hut
Firecracker The Log Royal Ghost Mega Knight
Inferno Tower
The Log
Goblin Hut Princess Mega Knight
Princess
Firecracker The Log Royal Ghost Mega Knight
Royal Ghost
Goblin Hut Princess Mega Knight
Mega Knight
Firecracker Goblin Hut The Log Princess Royal Ghost

Defense Synergies 2 18

Fire Spirit
Firecracker Inferno Tower The Log
Firecracker
The Log Fire Spirit Goblin Hut Inferno Tower Princess Mega Knight
Goblin Hut
Firecracker Inferno Tower Royal Ghost
Inferno Tower
The Log Fire Spirit Firecracker Goblin Hut Princess Royal Ghost Mega Knight
The Log
Firecracker Inferno Tower Fire Spirit Princess Royal Ghost Mega Knight
Princess
Firecracker Inferno Tower The Log Royal Ghost Mega Knight
Royal Ghost
Goblin Hut Inferno Tower The Log Princess Mega Knight
Mega Knight
Firecracker Inferno Tower The Log Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Inferno Tower The Log
Inferno Tower Firecracker Goblin Hut The Log Mega Knight
Goblin Hut Inferno Tower Mega Knight Fire Spirit
Goblin Hut Inferno Tower Firecracker Mega Knight
Firecracker The Log Princess Mega Knight
The Log Fire Spirit Firecracker Royal Ghost Mega Knight
Inferno Tower Fire Spirit Firecracker Goblin Hut Princess
Inferno Tower The Log Mega Knight
Inferno Tower Goblin Hut Princess
Fire Spirit Firecracker Inferno Tower Royal Ghost Mega Knight
Firecracker Goblin Hut The Log Princess Royal Ghost Mega Knight
Inferno Tower Firecracker Goblin Hut Princess
Goblin Hut Inferno Tower Mega Knight Fire Spirit The Log
Fire Spirit Mega Knight Firecracker Goblin Hut The Log Princess Royal Ghost
Inferno Tower Goblin Hut Mega Knight
Inferno Tower Goblin Hut The Log Mega Knight
Mega Knight Firecracker Goblin Hut Inferno Tower
Fire Spirit Mega Knight Firecracker Goblin Hut The Log Royal Ghost
The Log Fire Spirit Firecracker Goblin Hut Princess Royal Ghost Mega Knight
Goblin Hut Inferno Tower
Royal Ghost Mega Knight Fire Spirit Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Inferno Tower Royal Ghost
Firecracker The Log Royal Ghost Mega Knight
Mega Knight Goblin Hut Inferno Tower The Log
Mega Knight Inferno Tower The Log
Inferno Tower Goblin Hut Mega Knight
Fire Spirit Firecracker Goblin Hut Princess
Goblin Hut Inferno Tower
Inferno Tower Mega Knight
Mega Knight Firecracker Goblin Hut Inferno Tower The Log
Inferno Tower Goblin Hut
Mega Knight Goblin Hut Inferno Tower
Mega Knight The Log
Mega Knight Inferno Tower
Firecracker Princess Mega Knight
Goblin Hut Inferno Tower Firecracker The Log
Mega Knight Firecracker Goblin Hut Inferno Tower The Log Princess Royal Ghost
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log Royal Ghost
Firecracker The Log Princess Royal Ghost
Goblin Hut The Log
Firecracker The Log
Fire Spirit Firecracker The Log Mega Knight
Firecracker Fire Spirit Princess
Fire Spirit Firecracker The Log Princess
The Log Fire Spirit Firecracker Princess
The Log Firecracker
Fire Spirit
Firecracker The Log Princess
Fire Spirit Firecracker Princess
Fire Spirit Firecracker Goblin Hut The Log Princess
Firecracker Princess
Princess Firecracker Goblin Hut The Log
Firecracker Goblin Hut The Log Princess
Firecracker Goblin Hut The Log Princess Mega Knight
Fire Spirit Firecracker The Log Princess Mega Knight
Fire Spirit Firecracker The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
Firecracker The Log Fire Spirit Princess Mega Knight
Firecracker The Log Princess Royal Ghost
The Log Princess Mega Knight
Firecracker The Log
Fire Spirit Firecracker Princess
Firecracker Goblin Hut
The Log Mega Knight
Firecracker Princess
Mega Knight
Firecracker The Log Princess
Fire Spirit Goblin Hut Princess
Fire Spirit Firecracker Princess
The Log
Firecracker Princess Mega Knight
The Log Firecracker Princess
Firecracker Mega Knight
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess Royal Ghost Mega Knight
Firecracker Mega Knight

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