My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Goblin Hut Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider Goblin Hut Electro Dragon
Zap
Fire Spirit Firecracker Goblin Hut
Barbarian Barrel
Fire Spirit Firecracker Goblin Hut
The Log
Fire Spirit Firecracker Hog Rider Goblin Hut
Earthquake
Firecracker Hog Rider Goblin Hut
Arrows
Fire Spirit Firecracker Goblin Hut
Royal Delivery
Fire Spirit Firecracker Hog Rider Goblin Hut Electro Dragon
Fireball
Firecracker Hog Rider Goblin Hut Electro Dragon
Poison
Firecracker Goblin Hut Electro Dragon
Lightning
Goblin Hut Electro Dragon
Rocket
Hog Rider Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Rocket Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Rocket Electro Dragon The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Hog Rider Goblin Hut Electro Dragon Goblin Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Firecracker Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Firecracker
Hog Rider Goblin Hut
Hog Rider
Fire Spirit Firecracker The Log Goblin Hut Rocket
Goblin Hut
Firecracker Hog Rider The Log
Rocket
Hog Rider
Electro Dragon
The Log
Hog Rider Goblin Hut
Goblin Machine

Defense Synergies 1 6

Fire Spirit
Firecracker The Log
Firecracker
The Log Fire Spirit Goblin Hut Electro Dragon
Hog Rider
Goblin Hut
Firecracker
Rocket
The Log
Electro Dragon
Firecracker The Log
The Log
Firecracker Fire Spirit Rocket Electro Dragon
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Hut Electro Dragon The Log
Firecracker Goblin Hut Electro Dragon The Log
Goblin Hut Rocket Fire Spirit Electro Dragon
Goblin Hut Firecracker Electro Dragon
Firecracker Rocket The Log
The Log Fire Spirit Firecracker Electro Dragon
Rocket Fire Spirit Firecracker Goblin Hut Electro Dragon
Rocket Electro Dragon The Log
Goblin Hut
Fire Spirit Firecracker
Firecracker Goblin Hut Electro Dragon The Log
Firecracker Goblin Hut Electro Dragon
Goblin Hut Fire Spirit Rocket Electro Dragon The Log
Fire Spirit Rocket Firecracker Goblin Hut Electro Dragon The Log
Goblin Hut
Rocket Goblin Hut The Log
Firecracker Goblin Hut Electro Dragon
Fire Spirit Firecracker Goblin Hut Electro Dragon The Log
The Log Fire Spirit Firecracker Goblin Hut Electro Dragon
Goblin Hut
Fire Spirit Firecracker Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Firecracker Rocket Electro Dragon The Log
Goblin Hut Rocket Electro Dragon The Log
Rocket The Log
Goblin Hut
Fire Spirit Firecracker Rocket Goblin Hut Electro Dragon
Rocket Goblin Hut
Rocket Electro Dragon Firecracker Goblin Hut The Log
Goblin Hut
Goblin Hut Electro Dragon
Rocket The Log
Rocket
Firecracker Electro Dragon
Goblin Hut Electro Dragon Firecracker Rocket The Log
Firecracker Goblin Hut Electro Dragon The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Electro Dragon The Log
Firecracker Electro Dragon The Log
Rocket Goblin Hut Electro Dragon The Log
Firecracker Rocket The Log
Rocket Fire Spirit Firecracker The Log
Firecracker Fire Spirit Rocket Electro Dragon Goblin Machine
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Rocket Fire Spirit Electro Dragon
Firecracker Rocket Electro Dragon The Log Goblin Machine
Fire Spirit Firecracker Rocket Electro Dragon
Rocket Fire Spirit Firecracker Goblin Hut The Log
Firecracker Rocket Electro Dragon
Firecracker Goblin Hut The Log
Rocket Firecracker Goblin Hut Electro Dragon The Log
Firecracker Goblin Hut Rocket Electro Dragon The Log
Rocket
Rocket
Rocket Fire Spirit Firecracker Electro Dragon The Log Goblin Machine
Rocket Fire Spirit Firecracker Electro Dragon The Log Goblin Machine
Rocket The Log
Rocket
Rocket The Log
Rocket Electro Dragon The Log
Firecracker The Log Fire Spirit Electro Dragon Goblin Machine
Firecracker The Log Electro Dragon
Electro Dragon The Log
Rocket Firecracker The Log
Fire Spirit Firecracker Electro Dragon
Rocket Electro Dragon Firecracker Goblin Hut
Rocket Electro Dragon The Log
Rocket Firecracker Electro Dragon
Rocket Firecracker The Log
Fire Spirit Goblin Hut Rocket Electro Dragon
Rocket Fire Spirit Firecracker Electro Dragon
The Log
Firecracker Rocket Electro Dragon
The Log Firecracker Electro Dragon
Rocket
Firecracker Electro Dragon
Electro Dragon Firecracker Rocket The Log
Firecracker Rocket Electro Dragon
Electro Dragon Firecracker Rocket The Log
Firecracker Rocket Electro Dragon

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