My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Firecracker Dark Prince
Barbarian Barrel
Fire Spirit Firecracker Dark Prince Hunter
The Log
Fire Spirit Firecracker Hog Rider Dark Prince Hunter
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Hog Rider Dark Prince Hunter
Fireball
Firecracker Hog Rider Hunter
Poison
Firecracker Hunter
Lightning
Dark Prince Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Dark Prince Freeze Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Firecracker Hog Rider Dark Prince Freeze Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Dark Prince
Firecracker
Hog Rider Dark Prince
Hog Rider
Fire Spirit Firecracker Rage Freeze The Log Dark Prince Hunter
Rage
Hog Rider Dark Prince
Dark Prince
Fire Spirit Firecracker Hog Rider Rage
Freeze
Hog Rider
Hunter
Hog Rider
The Log
Hog Rider

Defense Synergies 1 8

Fire Spirit
Firecracker The Log
Firecracker
The Log Fire Spirit Dark Prince Hunter
Hog Rider
Rage
Dark Prince
Firecracker Hunter The Log
Freeze
Hunter
Hunter
Firecracker Dark Prince Freeze The Log
The Log
Firecracker Fire Spirit Dark Prince Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Hunter Firecracker Dark Prince The Log
Hunter Fire Spirit Dark Prince Freeze
Hunter Firecracker Dark Prince
Firecracker Dark Prince The Log
Freeze The Log Fire Spirit Firecracker Dark Prince Hunter
Hunter Fire Spirit Firecracker Freeze
The Log
Hunter
Fire Spirit Firecracker Dark Prince Hunter
Firecracker Dark Prince Freeze Hunter The Log
Hunter Firecracker
Hunter Fire Spirit Dark Prince Freeze The Log
Fire Spirit Firecracker Dark Prince Freeze Hunter The Log
Hunter
Freeze Hunter The Log
Firecracker Dark Prince Hunter
Fire Spirit Firecracker Dark Prince Hunter The Log
Freeze Hunter The Log Fire Spirit Firecracker Dark Prince
Hunter
Dark Prince Fire Spirit Firecracker Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince
Firecracker Hunter The Log
Dark Prince Hunter The Log
Dark Prince Hunter The Log
Dark Prince Hunter
Fire Spirit Firecracker Freeze Hunter
Dark Prince Hunter
Dark Prince Hunter
Freeze Firecracker Dark Prince The Log
Dark Prince Hunter
Dark Prince The Log
Dark Prince Hunter
Firecracker
Firecracker Dark Prince Freeze Hunter The Log
Firecracker Dark Prince Freeze Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker The Log
The Log
Firecracker Dark Prince Freeze The Log
Fire Spirit Firecracker Dark Prince The Log
Firecracker Fire Spirit Freeze Hunter
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker Freeze Hunter
The Log Firecracker
Fire Spirit
Firecracker Dark Prince The Log
Fire Spirit Firecracker
Fire Spirit Firecracker Hunter The Log
Firecracker Freeze
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log
Freeze
Fire Spirit Firecracker Dark Prince Hunter The Log
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker Freeze The Log Fire Spirit Dark Prince Hunter
Firecracker The Log Hunter
The Log
Firecracker The Log
Fire Spirit Firecracker Hunter
Firecracker Freeze
Hunter The Log
Firecracker Freeze
Firecracker The Log
Fire Spirit Dark Prince Freeze
Fire Spirit Firecracker Hunter
Freeze
The Log
Firecracker Dark Prince Hunter
The Log Firecracker
Firecracker Dark Prince
Firecracker Freeze The Log
Firecracker
Firecracker Dark Prince Freeze The Log

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