My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Inferno Tower Sparky
Barbarian Barrel
Fire Spirit Firecracker Inferno Tower Giant Skeleton Electro Wizard Sparky
The Log
Fire Spirit Firecracker Giant Skeleton Sparky
Earthquake
Firecracker Inferno Tower
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Giant Skeleton Electro Wizard Sparky
Fireball
Firecracker Inferno Tower Electro Wizard Sparky
Poison
Firecracker Inferno Tower Electro Wizard Sparky
Lightning
Inferno Tower Electro Wizard Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Tornado Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Tornado Electro Wizard Inferno Tower Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Sparky
Firecracker
Tornado Giant Skeleton Sparky
Inferno Tower
Tornado
Sparky Firecracker Giant Skeleton The Log
Giant Skeleton
Fire Spirit Firecracker Tornado The Log Electro Wizard Sparky
The Log
Tornado Giant Skeleton Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Tornado Fire Spirit Firecracker Giant Skeleton The Log Electro Wizard

Defense Synergies 4 20

Fire Spirit
Firecracker Inferno Tower Tornado Giant Skeleton The Log Electro Wizard Sparky
Firecracker
The Log Fire Spirit Inferno Tower Tornado Giant Skeleton Electro Wizard
Inferno Tower
The Log Electro Wizard Fire Spirit Firecracker Tornado
Tornado
Sparky Fire Spirit Firecracker Inferno Tower Giant Skeleton The Log Electro Wizard Sparky
Giant Skeleton
Fire Spirit Firecracker Tornado The Log Electro Wizard
The Log
Firecracker Inferno Tower Fire Spirit Tornado Giant Skeleton Electro Wizard Sparky
Electro Wizard
Inferno Tower Fire Spirit Firecracker Tornado Giant Skeleton The Log
Sparky
Tornado Fire Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log Electro Wizard Sparky
Inferno Tower Sparky Firecracker The Log Electro Wizard
Inferno Tower Tornado Sparky Fire Spirit Giant Skeleton Electro Wizard
Inferno Tower Sparky Firecracker Electro Wizard
Firecracker Tornado Giant Skeleton The Log Sparky
Tornado The Log Fire Spirit Firecracker Electro Wizard
Inferno Tower Tornado Electro Wizard Fire Spirit Firecracker
Inferno Tower Giant Skeleton The Log Electro Wizard Sparky
Inferno Tower Sparky Tornado
Tornado Fire Spirit Firecracker Inferno Tower Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker Tornado Giant Skeleton The Log
Inferno Tower Firecracker Tornado Electro Wizard
Inferno Tower Sparky Fire Spirit Giant Skeleton The Log Electro Wizard
Fire Spirit Sparky Firecracker Tornado The Log Electro Wizard
Inferno Tower Sparky Electro Wizard
Inferno Tower Tornado The Log Electro Wizard Sparky
Sparky Firecracker Inferno Tower Tornado Electro Wizard
Fire Spirit Firecracker Tornado The Log Electro Wizard
Tornado The Log Fire Spirit Firecracker Giant Skeleton Electro Wizard
Sparky Inferno Tower Tornado Electro Wizard
Fire Spirit Firecracker Giant Skeleton The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton Electro Wizard Sparky
Electro Wizard Firecracker The Log
Giant Skeleton Inferno Tower The Log Electro Wizard Sparky
Giant Skeleton Inferno Tower Tornado The Log Electro Wizard Sparky
Inferno Tower Giant Skeleton Sparky
Fire Spirit Firecracker Tornado Electro Wizard
Sparky Inferno Tower Giant Skeleton Electro Wizard
Inferno Tower Giant Skeleton Sparky
Giant Skeleton Electro Wizard Firecracker Inferno Tower Tornado The Log Sparky
Inferno Tower Sparky
Inferno Tower Giant Skeleton Sparky
Tornado Giant Skeleton The Log Electro Wizard
Giant Skeleton Inferno Tower Sparky
Firecracker Sparky
Inferno Tower Electro Wizard Sparky Firecracker Tornado Giant Skeleton The Log
Firecracker Inferno Tower Giant Skeleton The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Sparky
Firecracker Tornado The Log Electro Wizard
Giant Skeleton The Log Sparky
Firecracker Giant Skeleton The Log Sparky
Fire Spirit Firecracker The Log Sparky
Firecracker Fire Spirit Tornado
Fire Spirit Firecracker Tornado The Log Sparky
The Log Fire Spirit Firecracker Tornado
The Log Firecracker Tornado
Fire Spirit Tornado Electro Wizard Sparky
Firecracker Tornado The Log Electro Wizard Sparky
Fire Spirit Firecracker Tornado
Fire Spirit Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Tornado Sparky
Sparky
Fire Spirit Firecracker The Log Electro Wizard Sparky
Fire Spirit Firecracker Tornado The Log
Giant Skeleton The Log Sparky
Tornado
Tornado The Log Sparky
The Log
Firecracker Tornado The Log Fire Spirit Sparky
Firecracker The Log Tornado Electro Wizard Sparky
Tornado The Log Sparky
Firecracker Tornado The Log Sparky
Fire Spirit Firecracker Tornado Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
The Log Sparky
Firecracker Electro Wizard Sparky
Giant Skeleton Sparky
Firecracker The Log Sparky
Electro Wizard Fire Spirit
Fire Spirit Firecracker Tornado Electro Wizard
The Log
Firecracker Electro Wizard Sparky
The Log Firecracker
Tornado Giant Skeleton Sparky
Firecracker Sparky
Firecracker Tornado Giant Skeleton The Log Electro Wizard Sparky
Firecracker Tornado Electro Wizard
Firecracker Tornado Giant Skeleton The Log Electro Wizard Sparky

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