My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Wizard Prince Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit Mega Minion
Zap
Fire Spirit Firecracker Prince
Barbarian Barrel
Fire Spirit Firecracker Wizard Electro Wizard
The Log
Fire Spirit Firecracker Prince
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Mega Minion Battle Healer Wizard Prince Electro Wizard
Fireball
Firecracker Mega Minion Battle Healer Wizard Electro Wizard
Poison
Firecracker Mega Minion Battle Healer Wizard Electro Wizard
Lightning
Mega Minion Battle Healer Wizard Prince Electro Wizard Monk
Rocket
Battle Healer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Healer Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Mega Minion Battle Healer Electro Wizard Wizard Prince Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Mega Minion Battle Healer

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Battle Healer Prince
Firecracker
Mega Minion Battle Healer Prince Monk
Mega Minion
Fire Spirit Firecracker Battle Healer
Battle Healer
Fire Spirit Firecracker Mega Minion Prince Electro Wizard
Wizard
Prince
Prince
Fire Spirit Firecracker Battle Healer Wizard Electro Wizard
Electro Wizard
Battle Healer Prince
Monk
Firecracker

Defense Synergies 0 14

Fire Spirit
Firecracker Battle Healer Electro Wizard
Firecracker
Fire Spirit Mega Minion Battle Healer Prince Electro Wizard
Mega Minion
Firecracker Wizard Electro Wizard
Battle Healer
Fire Spirit Firecracker Prince Electro Wizard
Wizard
Mega Minion Prince Electro Wizard
Prince
Firecracker Battle Healer Wizard Electro Wizard
Electro Wizard
Fire Spirit Firecracker Mega Minion Battle Healer Wizard Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Wizard Electro Wizard
Firecracker Mega Minion Battle Healer Prince Electro Wizard Monk
Prince Fire Spirit Mega Minion Electro Wizard
Prince Firecracker Mega Minion Electro Wizard Monk
Firecracker Battle Healer Prince Monk
Fire Spirit Firecracker Mega Minion Electro Wizard
Mega Minion Electro Wizard Fire Spirit Firecracker Wizard
Battle Healer Electro Wizard Monk
Prince
Fire Spirit Firecracker Battle Healer Prince Electro Wizard
Electro Wizard Firecracker Mega Minion Wizard
Mega Minion Firecracker Wizard Electro Wizard
Prince Fire Spirit Battle Healer Wizard Electro Wizard
Fire Spirit Wizard Firecracker Mega Minion Prince Electro Wizard
Prince Electro Wizard
Monk Prince Electro Wizard
Wizard Firecracker Prince Electro Wizard
Fire Spirit Firecracker Mega Minion Battle Healer Wizard Prince Electro Wizard
Wizard Fire Spirit Firecracker Mega Minion Battle Healer Electro Wizard
Prince Electro Wizard
Wizard Fire Spirit Firecracker Battle Healer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Prince Electro Wizard
Electro Wizard Firecracker Mega Minion Battle Healer Wizard Prince Monk
Battle Healer Prince Electro Wizard
Prince Battle Healer Electro Wizard Monk
Battle Healer Prince
Fire Spirit Firecracker Wizard Electro Wizard Monk
Prince Mega Minion Battle Healer Electro Wizard
Battle Healer Prince
Electro Wizard Firecracker Mega Minion Prince Monk
Mega Minion
Mega Minion Prince
Monk Prince Electro Wizard
Prince Wizard
Wizard Firecracker
Electro Wizard Firecracker Mega Minion Battle Healer Prince Monk
Firecracker Mega Minion Battle Healer Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Electro Wizard
Firecracker Prince
Wizard Fire Spirit Firecracker
Firecracker Wizard Fire Spirit Mega Minion Monk
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker Wizard
Monk Firecracker Wizard
Fire Spirit Prince Electro Wizard
Firecracker Monk Wizard Prince Electro Wizard
Monk Fire Spirit Firecracker Wizard
Fire Spirit Firecracker
Firecracker Monk
Firecracker Prince
Firecracker Wizard
Firecracker Wizard
Monk
Fire Spirit Firecracker Mega Minion Wizard Prince Electro Wizard Monk
Fire Spirit Firecracker Wizard Monk
Prince Monk
Wizard
Prince Monk
Monk
Firecracker Fire Spirit Wizard
Mega Minion
Firecracker Wizard Electro Wizard Monk
Wizard Prince Monk
Firecracker
Fire Spirit Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Mega Minion Wizard
Mega Minion
Wizard
Firecracker Electro Wizard Monk
Prince
Firecracker Wizard Monk
Electro Wizard Fire Spirit Prince
Fire Spirit Firecracker Mega Minion Wizard Electro Wizard Monk
Firecracker Mega Minion Wizard Prince Electro Wizard
Firecracker Wizard
Monk
Firecracker Mega Minion Prince
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Prince Electro Wizard Monk
Prince
Firecracker Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: