My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Witch Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Fire Spirit Mega Minion Guards Witch
Zap
Fire Spirit Firecracker Guards Witch
Barbarian Barrel
Fire Spirit Firecracker Guards Witch Electro Wizard
The Log
Fire Spirit Firecracker Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Fire Spirit Firecracker Guards Witch
Royal Delivery
Fire Spirit Firecracker Mega Minion Guards Witch Electro Wizard
Fireball
Firecracker Mega Minion Witch Electro Wizard
Poison
Firecracker Mega Minion Guards Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Guards Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Mega Minion Guards Poison Electro Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Firecracker Mega Minion Guards

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Golem
Firecracker
Mega Minion Golem
Mega Minion
Golem Fire Spirit Firecracker Poison
Guards
Poison
Golem Mega Minion
Witch
Golem
Golem
Mega Minion Poison Fire Spirit Firecracker Witch Electro Wizard
Electro Wizard
Golem

Defense Synergies 0 13

Fire Spirit
Firecracker Electro Wizard
Firecracker
Fire Spirit Mega Minion Guards Electro Wizard
Mega Minion
Firecracker Guards Witch Electro Wizard
Guards
Firecracker Mega Minion Poison Witch Electro Wizard
Poison
Guards Electro Wizard
Witch
Mega Minion Guards Electro Wizard
Golem
Electro Wizard
Fire Spirit Firecracker Mega Minion Guards Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Electro Wizard
Firecracker Mega Minion Witch Electro Wizard
Witch Fire Spirit Mega Minion Electro Wizard
Witch Firecracker Mega Minion Guards Electro Wizard
Firecracker Poison
Fire Spirit Firecracker Mega Minion Guards Electro Wizard
Mega Minion Electro Wizard Fire Spirit Firecracker Poison Witch
Poison Electro Wizard
Witch
Guards Fire Spirit Firecracker Electro Wizard
Guards Poison Witch Electro Wizard Firecracker Mega Minion
Mega Minion Firecracker Poison Witch Electro Wizard
Fire Spirit Guards Witch Electro Wizard
Fire Spirit Firecracker Mega Minion Guards Poison Witch Electro Wizard
Electro Wizard
Electro Wizard
Firecracker Poison Witch Electro Wizard
Fire Spirit Firecracker Mega Minion Guards Witch Electro Wizard
Poison Witch Fire Spirit Firecracker Mega Minion Guards Electro Wizard
Electro Wizard
Fire Spirit Firecracker Guards Poison Witch Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch Electro Wizard
Poison Electro Wizard Firecracker Mega Minion
Guards Witch Electro Wizard
Guards Electro Wizard
Guards Witch
Fire Spirit Firecracker Poison Witch Electro Wizard
Guards Mega Minion Witch Electro Wizard
Electro Wizard Firecracker Mega Minion Poison Witch
Witch Mega Minion Guards
Mega Minion Guards Witch
Guards Poison Electro Wizard
Guards Witch
Firecracker Witch
Guards Witch Electro Wizard Firecracker Mega Minion Poison
Poison Firecracker Mega Minion Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards
Firecracker Poison Electro Wizard
Poison
Firecracker Guards Poison
Poison Fire Spirit Firecracker
Firecracker Poison Fire Spirit Mega Minion Witch
Fire Spirit Firecracker Poison Witch
Poison Fire Spirit Firecracker
Poison Firecracker
Fire Spirit Guards Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison
Poison
Fire Spirit Firecracker Mega Minion Poison Electro Wizard
Fire Spirit Firecracker Poison Witch
Poison
Poison
Poison
Firecracker Poison Fire Spirit Witch
Mega Minion Witch
Firecracker Poison Witch Electro Wizard
Poison Witch
Poison Firecracker
Poison Fire Spirit Firecracker Witch Electro Wizard
Electro Wizard Firecracker Mega Minion Guards Poison Witch
Mega Minion
Poison
Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Fire Spirit Guards Witch
Poison Fire Spirit Firecracker Mega Minion Witch Electro Wizard
Poison Firecracker Mega Minion Electro Wizard
Firecracker Poison
Poison
Firecracker Mega Minion
Firecracker Guards Poison Witch Electro Wizard
Firecracker Poison Witch Electro Wizard
Poison Firecracker Witch Electro Wizard
Firecracker
Poison

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