My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Prince
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Firecracker Skeleton Army Prince
Barbarian Barrel
Fire Spirit Firecracker Wizard Skeleton Army
The Log
Fire Spirit Firecracker Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Firecracker Skeleton Army
Arrows
Fire Spirit Firecracker Skeleton Army
Royal Delivery
Fire Spirit Firecracker Mini P.E.K.K.A Wizard Skeleton Army Prince
Fireball
Firecracker Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Skeleton Army Mini P.E.K.K.A Giant Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Skeleton Army

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Prince
Firecracker
Mini P.E.K.K.A Giant Prince
Mini P.E.K.K.A
Giant Fire Spirit Firecracker Wizard The Log
Giant
Mini P.E.K.K.A Prince Fire Spirit Firecracker Wizard The Log
Wizard
Mini P.E.K.K.A Giant Prince
Skeleton Army
Prince
Giant Fire Spirit Firecracker Wizard The Log
The Log
Mini P.E.K.K.A Giant Prince

Defense Synergies 3 13

Fire Spirit
Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Fire Spirit Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A
The Log Fire Spirit Firecracker Wizard Skeleton Army
Giant
Wizard
Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army
Firecracker Mini P.E.K.K.A Wizard Prince The Log
Prince
The Log Firecracker Wizard Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Prince Fire Spirit Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Mini P.E.K.K.A Skeleton Army Firecracker Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Fire Spirit
Mini P.E.K.K.A Skeleton Army Prince Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army The Log Fire Spirit Firecracker
Fire Spirit Firecracker Wizard
The Log
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Fire Spirit Firecracker Mini P.E.K.K.A Prince
Skeleton Army Firecracker Wizard The Log
Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Prince Fire Spirit Wizard The Log
Fire Spirit Wizard Skeleton Army Firecracker Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince The Log
Wizard Firecracker Mini P.E.K.K.A Skeleton Army Prince
Fire Spirit Firecracker Wizard Skeleton Army Prince The Log
Wizard The Log Fire Spirit Firecracker
Mini P.E.K.K.A Prince
Wizard Skeleton Army Fire Spirit Firecracker Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Prince
Firecracker Mini P.E.K.K.A Wizard Prince The Log
Skeleton Army Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince The Log
Mini P.E.K.K.A Skeleton Army Prince
Fire Spirit Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Prince
Firecracker Mini P.E.K.K.A Skeleton Army Prince The Log
Skeleton Army
Mini P.E.K.K.A Prince
Skeleton Army Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Prince The Log
Firecracker Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Prince The Log
Wizard Fire Spirit Firecracker The Log
Firecracker Wizard Fire Spirit
Fire Spirit Firecracker Wizard The Log
The Log Fire Spirit Firecracker Wizard
The Log Firecracker Wizard
Fire Spirit Mini P.E.K.K.A Prince
Firecracker Wizard Prince The Log
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A Wizard Prince The Log
Fire Spirit Firecracker Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Fire Spirit Wizard
Firecracker The Log Wizard
Wizard Prince The Log
Firecracker The Log
Fire Spirit Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log
Firecracker
Prince
Firecracker Wizard The Log
Fire Spirit Skeleton Army Prince
Fire Spirit Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Wizard Prince
The Log Firecracker Wizard
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Prince The Log
Prince
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: