My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Elite Barbarians Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Fire Spirit Flying Machine Balloon
Zap
Fire Spirit Firecracker Mortar Flying Machine Balloon
Barbarian Barrel
Fire Spirit Firecracker Mortar Elite Barbarians Electro Wizard
The Log
Fire Spirit Firecracker Elite Barbarians
Earthquake
Firecracker Mortar
Arrows
Fire Spirit Firecracker Flying Machine
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Flying Machine Balloon Electro Wizard
Fireball
Firecracker Mortar Elite Barbarians Flying Machine Balloon Electro Wizard
Poison
Firecracker Mortar Flying Machine Balloon Electro Wizard
Lightning
Mortar Elite Barbarians Balloon Electro Wizard
Rocket
Mortar Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Mortar Flying Machine Electro Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Firecracker Mortar

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Elite Barbarians Balloon
Firecracker
Mortar Elite Barbarians Flying Machine Balloon
Mortar
Fire Spirit Firecracker Flying Machine The Log
Elite Barbarians
Fire Spirit Firecracker The Log
Flying Machine
Firecracker Mortar Balloon
Balloon
Fire Spirit Firecracker Flying Machine The Log Electro Wizard
The Log
Mortar Elite Barbarians Balloon
Electro Wizard
Balloon

Defense Synergies 1 13

Fire Spirit
Firecracker The Log Electro Wizard
Firecracker
The Log Fire Spirit Mortar Flying Machine Electro Wizard
Mortar
Firecracker Flying Machine The Log Electro Wizard
Elite Barbarians
The Log
Flying Machine
Firecracker Mortar The Log Electro Wizard
Balloon
The Log
Firecracker Fire Spirit Mortar Elite Barbarians Flying Machine Electro Wizard
Electro Wizard
Fire Spirit Firecracker Mortar Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Flying Machine The Log Electro Wizard
Elite Barbarians Firecracker Mortar Flying Machine The Log Electro Wizard
Mortar Fire Spirit Elite Barbarians Electro Wizard
Elite Barbarians Firecracker Mortar Electro Wizard
Firecracker Elite Barbarians The Log
The Log Fire Spirit Firecracker Flying Machine Electro Wizard
Electro Wizard Fire Spirit Firecracker Mortar Flying Machine
Flying Machine The Log Electro Wizard
Mortar Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Electro Wizard
Electro Wizard Firecracker Flying Machine The Log
Firecracker Flying Machine Electro Wizard
Mortar Fire Spirit Elite Barbarians Flying Machine The Log Electro Wizard
Fire Spirit Firecracker Mortar The Log Electro Wizard
Elite Barbarians Mortar Electro Wizard
Mortar Elite Barbarians The Log Electro Wizard
Firecracker Mortar Elite Barbarians Electro Wizard
Fire Spirit Mortar Firecracker Elite Barbarians Flying Machine The Log Electro Wizard
Mortar The Log Fire Spirit Firecracker Flying Machine Electro Wizard
Mortar Elite Barbarians Electro Wizard
Fire Spirit Firecracker Elite Barbarians Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Wizard
Electro Wizard Firecracker Mortar Elite Barbarians Flying Machine The Log
Elite Barbarians The Log Electro Wizard
Elite Barbarians The Log Electro Wizard
Elite Barbarians
Fire Spirit Firecracker Flying Machine Electro Wizard
Elite Barbarians Flying Machine Electro Wizard
Elite Barbarians
Electro Wizard Firecracker Mortar Elite Barbarians Flying Machine The Log
Elite Barbarians Flying Machine
Elite Barbarians The Log Electro Wizard
Elite Barbarians
Firecracker Flying Machine
Elite Barbarians Electro Wizard Firecracker Mortar Flying Machine The Log
Firecracker Elite Barbarians Flying Machine The Log Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Mortar Flying Machine The Log
Firecracker Mortar Flying Machine The Log Electro Wizard
Flying Machine The Log
Firecracker Flying Machine The Log
Fire Spirit Firecracker Mortar The Log
Firecracker Fire Spirit Flying Machine
Fire Spirit Firecracker Mortar Flying Machine The Log
The Log Fire Spirit Firecracker Flying Machine
The Log Firecracker Mortar Flying Machine
Fire Spirit Elite Barbarians Electro Wizard
Firecracker Mortar Flying Machine The Log Electro Wizard
Fire Spirit Firecracker Flying Machine
Flying Machine Fire Spirit Firecracker Mortar Elite Barbarians The Log
Firecracker Mortar Flying Machine
Firecracker Mortar Elite Barbarians Flying Machine The Log
Firecracker Mortar Flying Machine The Log
Firecracker Mortar Flying Machine The Log
Mortar
Fire Spirit Firecracker Mortar Flying Machine The Log Electro Wizard
Fire Spirit Firecracker Mortar Flying Machine The Log
The Log
The Log
Mortar Flying Machine The Log
Firecracker The Log Fire Spirit Mortar
Firecracker Mortar The Log Flying Machine Electro Wizard
Mortar Flying Machine The Log
Firecracker Mortar The Log
Elite Barbarians Fire Spirit Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Flying Machine
Elite Barbarians
Mortar The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Fire Spirit Flying Machine
Fire Spirit Firecracker Flying Machine Electro Wizard
The Log
Firecracker Flying Machine Electro Wizard
The Log Firecracker Mortar Flying Machine
Firecracker Elite Barbarians Flying Machine
Firecracker Elite Barbarians Flying Machine The Log Electro Wizard
Firecracker Flying Machine Electro Wizard
Firecracker Mortar Flying Machine The Log Electro Wizard
Firecracker Mortar

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