My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Skeleton Army Baby Dragon
Zap
Fire Spirit Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Firecracker Skeleton Army
The Log
Fire Spirit Firecracker Royal Giant Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Fire Spirit Firecracker Skeleton Army
Royal Delivery
Fire Spirit Firecracker Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Firecracker Skeleton Army Baby Dragon
Poison
Firecracker Skeleton Army
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Firecracker Skeleton Army Fireball Baby Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Firecracker Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant P.E.K.K.A Baby Dragon
Firecracker
Royal Giant Baby Dragon P.E.K.K.A
Royal Giant
Fire Spirit Firecracker Fireball Baby Dragon
Fireball
Royal Giant Baby Dragon
Rage
Skeleton Army
Baby Dragon
Fire Spirit Firecracker Royal Giant Fireball P.E.K.K.A
P.E.K.K.A
Fire Spirit Firecracker Baby Dragon

Defense Synergies 0 6

Fire Spirit
Firecracker P.E.K.K.A
Firecracker
Fire Spirit Skeleton Army Baby Dragon P.E.K.K.A
Royal Giant
Fireball
Rage
Skeleton Army
Firecracker
Baby Dragon
Firecracker P.E.K.K.A
P.E.K.K.A
Fire Spirit Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Baby Dragon
Skeleton Army P.E.K.K.A Firecracker
Skeleton Army P.E.K.K.A Fire Spirit
Skeleton Army P.E.K.K.A Firecracker
Firecracker Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Fire Spirit Firecracker Baby Dragon
Fire Spirit Firecracker Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Firecracker
Skeleton Army Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Skeleton Army P.E.K.K.A Fire Spirit Fireball
Fire Spirit Fireball Skeleton Army Firecracker Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Firecracker Fireball Skeleton Army P.E.K.K.A
Fire Spirit Fireball Firecracker Skeleton Army Baby Dragon
Baby Dragon Fire Spirit Firecracker Fireball
P.E.K.K.A
Skeleton Army Fire Spirit Firecracker Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Firecracker Baby Dragon
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army
Fire Spirit Firecracker Fireball Baby Dragon
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Fireball Skeleton Army Baby Dragon
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Fireball
Skeleton Army P.E.K.K.A Fireball
Firecracker Fireball Skeleton Army Baby Dragon
Skeleton Army Firecracker Fireball Baby Dragon P.E.K.K.A
Firecracker Fireball Baby Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball
Fireball Fire Spirit Firecracker Baby Dragon
Firecracker Fireball Fire Spirit Baby Dragon
Fire Spirit Firecracker Baby Dragon
Fireball Fire Spirit Firecracker Baby Dragon
Fireball Firecracker
Fire Spirit Fireball
Firecracker Fireball
Fireball Fire Spirit Firecracker Baby Dragon
Fire Spirit Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Fire Spirit Firecracker Fireball Baby Dragon
Fire Spirit Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Firecracker Fire Spirit Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Fire Spirit Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fire Spirit Fireball Skeleton Army
Fireball Fire Spirit Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon
P.E.K.K.A
Fireball Firecracker

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