My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Fire Spirit Battle Ram Witch
Zap
Fire Spirit Firecracker Battle Ram Witch Bandit
Barbarian Barrel
Fire Spirit Firecracker Battle Ram Witch Bandit
The Log
Fire Spirit Firecracker Battle Ram Witch Bandit
Earthquake
Firecracker Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Firecracker Battle Ram Witch P.E.K.K.A Bandit
Fireball
Firecracker Battle Ram Witch Bandit
Poison
Firecracker Witch
Lightning
Battle Ram Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Bandit Battle Ram Poison Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Battle Ram Bandit
Firecracker
Battle Ram P.E.K.K.A Bandit
Battle Ram
Poison The Log Bandit Fire Spirit Firecracker Witch P.E.K.K.A
Poison
Battle Ram P.E.K.K.A The Log
Witch
Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Fire Spirit Poison Firecracker Battle Ram Witch The Log
The Log
Battle Ram Poison P.E.K.K.A Bandit
Bandit
Battle Ram Fire Spirit Firecracker Witch The Log

Defense Synergies 2 9

Fire Spirit
Firecracker P.E.K.K.A The Log
Firecracker
The Log Fire Spirit P.E.K.K.A Bandit
Battle Ram
Poison
The Log
Witch
The Log Bandit
P.E.K.K.A
The Log Fire Spirit Firecracker
The Log
Firecracker P.E.K.K.A Fire Spirit Poison Witch Bandit
Bandit
Firecracker Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Firecracker Witch The Log Bandit
Witch P.E.K.K.A Fire Spirit Bandit
Witch P.E.K.K.A Firecracker Bandit
Firecracker Poison P.E.K.K.A The Log
The Log Fire Spirit Firecracker Bandit
Fire Spirit Firecracker Poison Witch
Poison P.E.K.K.A The Log Bandit
Witch P.E.K.K.A
Fire Spirit Firecracker Bandit
Poison Witch Firecracker The Log Bandit
Firecracker Poison Witch
P.E.K.K.A Fire Spirit Witch The Log Bandit
Fire Spirit Firecracker Poison Witch P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Firecracker Poison Witch P.E.K.K.A
Fire Spirit Firecracker Witch The Log Bandit
Poison Witch The Log Fire Spirit Firecracker Bandit
P.E.K.K.A
Fire Spirit Firecracker Poison Witch P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Bandit
Poison Bandit Firecracker The Log
P.E.K.K.A Bandit Witch The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Witch Bandit
Fire Spirit Firecracker Poison Witch
P.E.K.K.A Witch Bandit
P.E.K.K.A
P.E.K.K.A Firecracker Poison Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Poison The Log
P.E.K.K.A Witch Bandit
Firecracker Witch
Witch Firecracker Poison P.E.K.K.A The Log
Poison Firecracker Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Bandit
Firecracker Poison The Log Bandit
Poison The Log Bandit
Firecracker Poison The Log
Poison Fire Spirit Firecracker The Log
Firecracker Poison Fire Spirit Witch
Fire Spirit Firecracker Poison Witch The Log
Poison The Log Fire Spirit Firecracker
Poison The Log Firecracker Bandit
Fire Spirit Poison
Firecracker Poison The Log Bandit
Poison Fire Spirit Firecracker
Poison Fire Spirit Firecracker The Log Bandit
Firecracker Poison Bandit
Firecracker Poison The Log
Firecracker Poison Witch The Log Bandit
Firecracker Poison The Log Bandit
Poison
Fire Spirit Firecracker Poison The Log Bandit
Fire Spirit Firecracker Poison Witch The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Fire Spirit Witch
Witch
Firecracker Poison The Log Witch Bandit
Poison Witch The Log Bandit
Poison Firecracker The Log Bandit
Poison Fire Spirit Firecracker Witch
Firecracker Poison Witch
Poison The Log Bandit
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Fire Spirit Witch Bandit
Poison Fire Spirit Firecracker Witch
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison Witch The Log
Firecracker Poison Witch
Poison Firecracker Witch The Log Bandit

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