My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker Prince
Barbarian Barrel
Fire Spirit Firecracker Wizard Electro Wizard
The Log
Fire Spirit Firecracker Prince
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Wizard Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Wizard Prince Electro Wizard Goblinstein
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Electro Wizard Wizard Prince Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Firecracker Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Prince
Firecracker
Prince P.E.K.K.A
Wizard
Prince P.E.K.K.A
Prince
Fire Spirit Firecracker Wizard The Log Electro Wizard
P.E.K.K.A
Fire Spirit Electro Wizard Goblinstein Firecracker Wizard The Log
The Log
Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Prince
Goblinstein
P.E.K.K.A

Defense Synergies 4 14

Fire Spirit
Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Fire Spirit Prince P.E.K.K.A Electro Wizard
Wizard
Prince P.E.K.K.A The Log Electro Wizard
Prince
The Log Firecracker Wizard Electro Wizard
P.E.K.K.A
The Log Goblinstein Fire Spirit Firecracker Wizard Electro Wizard
The Log
Firecracker Prince P.E.K.K.A Fire Spirit Wizard Electro Wizard
Electro Wizard
Fire Spirit Firecracker Wizard Prince P.E.K.K.A The Log
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Electro Wizard
P.E.K.K.A Firecracker Prince The Log Electro Wizard
Prince P.E.K.K.A Fire Spirit Electro Wizard
Prince P.E.K.K.A Firecracker Electro Wizard
Firecracker Prince P.E.K.K.A The Log
The Log Fire Spirit Firecracker Electro Wizard
Electro Wizard Fire Spirit Firecracker Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Fire Spirit Firecracker Prince Electro Wizard
Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Electro Wizard
Prince P.E.K.K.A Fire Spirit Wizard The Log Electro Wizard
Fire Spirit Wizard Firecracker Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A The Log Electro Wizard Goblinstein
Wizard Firecracker Prince P.E.K.K.A Electro Wizard
Fire Spirit Firecracker Wizard Prince The Log Electro Wizard
Wizard The Log Fire Spirit Firecracker Electro Wizard
P.E.K.K.A Prince Electro Wizard
Wizard Fire Spirit Firecracker Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Wizard Prince The Log
P.E.K.K.A Prince The Log Electro Wizard
Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Fire Spirit Firecracker Wizard Goblinstein Electro Wizard
Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Goblinstein Firecracker Prince The Log
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Prince The Log Electro Wizard
Prince P.E.K.K.A Wizard
Wizard Firecracker
Electro Wizard Firecracker Prince P.E.K.K.A The Log Goblinstein
Firecracker Wizard P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Prince The Log
Wizard Fire Spirit Firecracker The Log Goblinstein
Firecracker Wizard Goblinstein Fire Spirit
Fire Spirit Firecracker Wizard The Log
The Log Fire Spirit Firecracker Wizard
The Log Firecracker Wizard
Fire Spirit Prince Electro Wizard
Firecracker Wizard Prince The Log Electro Wizard
Fire Spirit Firecracker Wizard
Fire Spirit Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Fire Spirit Firecracker Wizard Prince The Log Electro Wizard
Fire Spirit Firecracker Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
Firecracker The Log Fire Spirit Wizard Goblinstein
Firecracker The Log Wizard Electro Wizard
Wizard Prince The Log
Firecracker The Log
Fire Spirit Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Goblinstein
Wizard The Log
Firecracker Electro Wizard
P.E.K.K.A Prince
Firecracker Wizard The Log
Electro Wizard Fire Spirit Prince Goblinstein
Fire Spirit Firecracker Wizard Electro Wizard
The Log
Firecracker Wizard Prince Electro Wizard
The Log Firecracker Wizard
Firecracker Prince P.E.K.K.A
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard
Prince P.E.K.K.A
Firecracker Wizard

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