My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Flying Machine Goblin Barrel Witch
Zap
Fire Spirit Flying Machine Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Goblin Barrel Witch
The Log
Fire Spirit Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Fire Spirit Flying Machine Goblin Barrel Witch
Royal Delivery
Fire Spirit Flying Machine Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Flying Machine Inferno Tower Wizard Goblin Barrel Witch
Poison
Flying Machine Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Flying Machine Inferno Tower Wizard Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Goblin Barrel Flying Machine Inferno Tower

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Barrel
Flying Machine
P.E.K.K.A
Inferno Tower
Wizard
P.E.K.K.A
Rocket
Goblin Barrel
Fire Spirit P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Fire Spirit Flying Machine Wizard Goblin Barrel Witch

Defense Synergies 0 5

Fire Spirit
Inferno Tower P.E.K.K.A
Flying Machine
Inferno Tower P.E.K.K.A
Inferno Tower
Fire Spirit Flying Machine
Wizard
P.E.K.K.A
Rocket
Goblin Barrel
Witch
P.E.K.K.A
Fire Spirit Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Inferno Tower Wizard
Inferno Tower P.E.K.K.A Flying Machine Witch
Inferno Tower Rocket Witch P.E.K.K.A Fire Spirit
Inferno Tower Witch P.E.K.K.A
Rocket P.E.K.K.A
Fire Spirit Flying Machine
Inferno Tower Rocket Fire Spirit Flying Machine Wizard Witch
Rocket Flying Machine Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Fire Spirit Inferno Tower
Witch Flying Machine Wizard
Inferno Tower Flying Machine Wizard Witch
Inferno Tower P.E.K.K.A Fire Spirit Flying Machine Wizard Rocket Witch
Fire Spirit Wizard Rocket Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Rocket P.E.K.K.A
Wizard Inferno Tower Witch P.E.K.K.A
Fire Spirit Flying Machine Wizard Witch
Wizard Witch Fire Spirit Flying Machine
P.E.K.K.A Inferno Tower
Wizard Fire Spirit Flying Machine Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch P.E.K.K.A
Flying Machine Wizard Rocket
P.E.K.K.A Inferno Tower Rocket Witch
Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Witch
Fire Spirit Wizard Rocket Flying Machine Witch
Rocket P.E.K.K.A Flying Machine Inferno Tower Witch
Inferno Tower P.E.K.K.A
Rocket P.E.K.K.A Flying Machine Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Flying Machine Inferno Tower Witch
Rocket P.E.K.K.A
Rocket P.E.K.K.A Inferno Tower Wizard Witch
Wizard Flying Machine Witch
Inferno Tower Witch Flying Machine Rocket P.E.K.K.A
Flying Machine Inferno Tower Wizard Witch P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Flying Machine Rocket Witch
Fire Spirit Flying Machine Wizard Witch
Fire Spirit Flying Machine Wizard
Flying Machine Wizard
Rocket Fire Spirit
Rocket Flying Machine Wizard
Fire Spirit Flying Machine Wizard Rocket
Flying Machine Rocket Fire Spirit
Flying Machine Rocket
Flying Machine
Rocket Flying Machine Wizard Witch
Flying Machine Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Flying Machine Wizard
Rocket Fire Spirit Flying Machine Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Flying Machine
Fire Spirit Wizard Witch
Witch
Flying Machine Wizard Witch
Flying Machine Wizard Witch
Rocket
Fire Spirit Flying Machine Wizard Witch
Rocket Flying Machine Wizard Witch
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Fire Spirit Flying Machine Rocket Witch
Rocket Fire Spirit Flying Machine Wizard Witch
Flying Machine Wizard Rocket
Flying Machine Wizard
Rocket
Flying Machine P.E.K.K.A
Flying Machine Rocket Witch
Flying Machine Rocket Witch
Flying Machine Rocket Witch
P.E.K.K.A
Wizard Rocket

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