My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Barbarians Baby Dragon
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Goblin Cage Electro Wizard
The Log
Fire Spirit Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage
Earthquake
Goblin Gang Barbarians Goblin Cage
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Baby Dragon Electro Wizard
Fireball
Goblin Gang Barbarians Goblin Cage Baby Dragon Electro Wizard
Poison
Goblin Gang Barbarians Goblin Cage Electro Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Baby Dragon Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Mini P.E.K.K.A Goblin Cage Baby Dragon Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Goblin Cage Baby Dragon
Goblin Gang
Mini P.E.K.K.A Goblin Cage Baby Dragon
Barbarians
Mini P.E.K.K.A
Fire Spirit Goblin Gang Baby Dragon The Log Electro Wizard
Goblin Cage
Fire Spirit Goblin Gang Baby Dragon The Log
Baby Dragon
Fire Spirit Goblin Gang Mini P.E.K.K.A Goblin Cage Electro Wizard
The Log
Mini P.E.K.K.A Goblin Cage
Electro Wizard
Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 14

Fire Spirit
Mini P.E.K.K.A The Log Electro Wizard
Goblin Gang
Barbarians Mini P.E.K.K.A Goblin Cage The Log Electro Wizard
Barbarians
Goblin Gang
Mini P.E.K.K.A
The Log Electro Wizard Fire Spirit Goblin Gang Baby Dragon
Goblin Cage
Goblin Gang Baby Dragon The Log Electro Wizard
Baby Dragon
Mini P.E.K.K.A Goblin Cage The Log
The Log
Mini P.E.K.K.A Fire Spirit Goblin Gang Goblin Cage Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fire Spirit Goblin Gang Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Baby Dragon The Log Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Gang Goblin Cage The Log Electro Wizard
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Fire Spirit Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Gang Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Cage The Log
Goblin Gang The Log Fire Spirit Baby Dragon Electro Wizard
Electro Wizard Fire Spirit Goblin Gang Goblin Cage Baby Dragon
Barbarians Goblin Cage Baby Dragon The Log Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Gang Goblin Cage
Goblin Gang Fire Spirit Barbarians Mini P.E.K.K.A Electro Wizard
Goblin Gang Barbarians Electro Wizard Baby Dragon The Log
Goblin Gang Baby Dragon Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Fire Spirit Goblin Gang The Log Electro Wizard
Fire Spirit Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Baby Dragon The Log Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Gang Goblin Cage Electro Wizard
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Cage The Log Electro Wizard
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Cage Electro Wizard
Fire Spirit Goblin Cage Goblin Gang Barbarians Baby Dragon The Log Electro Wizard
Goblin Cage Baby Dragon The Log Fire Spirit Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Electro Wizard
Goblin Gang Fire Spirit Barbarians Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang Barbarians Mini P.E.K.K.A Goblin Cage The Log Electro Wizard
Goblin Gang Mini P.E.K.K.A Barbarians Goblin Cage The Log Electro Wizard
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Cage
Fire Spirit Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Barbarians Goblin Cage Electro Wizard
Mini P.E.K.K.A Barbarians Goblin Cage
Goblin Cage Electro Wizard Barbarians Mini P.E.K.K.A Baby Dragon The Log
Goblin Gang Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Goblin Cage The Log Electro Wizard
Barbarians Mini P.E.K.K.A Goblin Gang Goblin Cage
Barbarians Goblin Cage Baby Dragon
Goblin Gang Barbarians Electro Wizard Mini P.E.K.K.A Goblin Cage Baby Dragon The Log
Barbarians Mini P.E.K.K.A Goblin Cage Baby Dragon The Log Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Barbarians The Log
Fire Spirit Baby Dragon The Log
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log
Fire Spirit Goblin Gang Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Fire Spirit Baby Dragon The Log
Baby Dragon The Log
The Log
Barbarians Baby Dragon The Log
The Log Fire Spirit Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Fire Spirit Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Goblin Gang Barbarians
Fire Spirit Baby Dragon Electro Wizard
The Log
Goblin Gang Mini P.E.K.K.A Baby Dragon Electro Wizard
The Log Baby Dragon
Goblin Gang Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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