My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Balloon
Giant Snowball
Fire Spirit Goblin Gang Goblin Barrel Balloon Lumberjack
Zap
Fire Spirit Goblin Gang Inferno Tower Goblin Barrel Balloon
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower Goblin Barrel Lumberjack
The Log
Fire Spirit Goblin Gang Goblin Barrel Lumberjack
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Goblin Gang Goblin Barrel Balloon Lumberjack
Fireball
Goblin Gang Inferno Tower Goblin Barrel Balloon Lumberjack
Poison
Goblin Gang Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Goblin Barrel Fireball Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Gang Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Balloon Lumberjack
Goblin Gang
Goblin Barrel Balloon
Fireball
The Log
Inferno Tower
Goblin Barrel
Goblin Gang Fire Spirit Balloon Lumberjack
Balloon
Lumberjack Fire Spirit Goblin Gang Goblin Barrel The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Fire Spirit Goblin Barrel The Log

Defense Synergies 3 8

Fire Spirit
Inferno Tower The Log
Goblin Gang
Inferno Tower The Log Lumberjack
Fireball
The Log Inferno Tower Lumberjack
Inferno Tower
Goblin Gang The Log Fire Spirit Fireball Lumberjack
Goblin Barrel
Balloon
The Log
Fireball Inferno Tower Fire Spirit Goblin Gang Lumberjack
Lumberjack
Goblin Gang Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Lumberjack Goblin Gang The Log
Goblin Gang Inferno Tower Lumberjack Fire Spirit
Inferno Tower Lumberjack Goblin Gang
Fireball The Log Lumberjack
Goblin Gang Fireball The Log Fire Spirit Lumberjack
Inferno Tower Fire Spirit Goblin Gang Fireball
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Fire Spirit Inferno Tower Lumberjack
Goblin Gang Fireball The Log Lumberjack
Inferno Tower Goblin Gang Fireball
Inferno Tower Lumberjack Fire Spirit Goblin Gang Fireball The Log
Fire Spirit Fireball Goblin Gang The Log Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Goblin Gang Fireball The Log Lumberjack
Goblin Gang Fireball Inferno Tower Lumberjack
Fire Spirit Fireball Goblin Gang The Log Lumberjack
The Log Fire Spirit Fireball Lumberjack
Inferno Tower Lumberjack
Goblin Gang Fire Spirit Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball Inferno Tower
Fireball Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack Inferno Tower The Log
Goblin Gang Lumberjack Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Lumberjack
Fire Spirit Fireball Goblin Gang
Goblin Gang Fireball Inferno Tower Lumberjack
Inferno Tower Lumberjack
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Inferno Tower Lumberjack
Fireball The Log
Goblin Gang Fireball Inferno Tower Lumberjack
Fireball
Goblin Gang Inferno Tower Fireball The Log Lumberjack
Fireball Inferno Tower The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Goblin Gang Fireball Lumberjack
Fireball The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fire Spirit Fireball The Log
Fire Spirit Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fire Spirit Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fire Spirit Goblin Gang Fireball
Fireball Fire Spirit
The Log Fireball
Fireball Goblin Gang Lumberjack
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log
Fireball

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