My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Mortar Barbarian Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton
Giant Snowball
Fire Spirit Goblin Gang Baby Dragon
Zap
Fire Spirit Goblin Gang Mortar
Barbarian Barrel
Fire Spirit Goblin Gang Mortar Wizard Giant Skeleton
The Log
Fire Spirit Goblin Gang Giant Skeleton
Earthquake
Goblin Gang Mortar
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Wizard Baby Dragon Giant Skeleton
Fireball
Goblin Gang Mortar Wizard Baby Dragon
Poison
Goblin Gang Mortar Wizard
Lightning
Mortar Wizard Baby Dragon
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Wizard Barbarian Barrel Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel The Log Goblin Gang Mortar Baby Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Barbarian Barrel The Log Goblin Gang

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Baby Dragon Giant Skeleton
Goblin Gang
Mortar Baby Dragon Giant Skeleton
Mortar
Fire Spirit Goblin Gang Barbarian Barrel Baby Dragon The Log
Wizard
Giant Skeleton
Barbarian Barrel
Mortar Baby Dragon Giant Skeleton
Baby Dragon
Fire Spirit Goblin Gang Mortar Barbarian Barrel Giant Skeleton
Giant Skeleton
Fire Spirit Goblin Gang Wizard Barbarian Barrel Baby Dragon The Log
The Log
Mortar Giant Skeleton

Defense Synergies 0 18

Fire Spirit
Giant Skeleton The Log
Goblin Gang
Mortar Barbarian Barrel Giant Skeleton The Log
Mortar
Goblin Gang Wizard Barbarian Barrel Baby Dragon The Log
Wizard
Mortar Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel
Goblin Gang Mortar Wizard Baby Dragon Giant Skeleton
Baby Dragon
Mortar Barbarian Barrel Giant Skeleton The Log
Giant Skeleton
Fire Spirit Goblin Gang Wizard Barbarian Barrel Baby Dragon The Log
The Log
Fire Spirit Goblin Gang Mortar Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Barbarian Barrel Baby Dragon The Log
Goblin Gang Mortar The Log
Goblin Gang Mortar Fire Spirit Giant Skeleton
Goblin Gang Mortar
Barbarian Barrel Giant Skeleton The Log
Goblin Gang Barbarian Barrel The Log Fire Spirit Baby Dragon
Fire Spirit Goblin Gang Mortar Wizard Baby Dragon
Barbarian Barrel Baby Dragon Giant Skeleton The Log
Goblin Gang Mortar
Goblin Gang Fire Spirit Barbarian Barrel Giant Skeleton
Goblin Gang Wizard Barbarian Barrel Baby Dragon Giant Skeleton The Log
Goblin Gang Wizard Baby Dragon
Mortar Fire Spirit Goblin Gang Wizard Giant Skeleton The Log
Fire Spirit Wizard Goblin Gang Mortar Barbarian Barrel Baby Dragon The Log
Goblin Gang Mortar
Goblin Gang Mortar The Log
Wizard Goblin Gang Mortar
Fire Spirit Mortar Goblin Gang Wizard Barbarian Barrel Baby Dragon The Log
Mortar Wizard Barbarian Barrel Baby Dragon The Log Fire Spirit Giant Skeleton
Mortar
Goblin Gang Wizard Fire Spirit Barbarian Barrel Baby Dragon Giant Skeleton The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Giant Skeleton
Goblin Gang Mortar Wizard Barbarian Barrel Baby Dragon The Log
Goblin Gang Giant Skeleton The Log
Goblin Gang Giant Skeleton Barbarian Barrel The Log
Giant Skeleton Goblin Gang
Fire Spirit Wizard Goblin Gang Baby Dragon
Goblin Gang Giant Skeleton
Giant Skeleton
Giant Skeleton Mortar Barbarian Barrel Baby Dragon The Log
Goblin Gang
Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Mortar Barbarian Barrel Baby Dragon Giant Skeleton The Log
Wizard Barbarian Barrel Baby Dragon Giant Skeleton The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel Baby Dragon Giant Skeleton The Log
Mortar Barbarian Barrel Baby Dragon The Log
Barbarian Barrel Baby Dragon Giant Skeleton The Log
Barbarian Barrel Giant Skeleton The Log
Wizard Fire Spirit Mortar Barbarian Barrel Baby Dragon The Log
Wizard Fire Spirit Baby Dragon
Fire Spirit Mortar Wizard Baby Dragon The Log
The Log Fire Spirit Wizard Barbarian Barrel Baby Dragon
The Log Mortar Wizard
Fire Spirit Goblin Gang
Mortar Wizard Barbarian Barrel The Log
Fire Spirit Wizard Baby Dragon
Fire Spirit Mortar Barbarian Barrel Baby Dragon The Log
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon The Log
Mortar Wizard Barbarian Barrel Baby Dragon The Log
Mortar Wizard Barbarian Barrel Baby Dragon The Log
Mortar Barbarian Barrel
Fire Spirit Mortar Wizard Barbarian Barrel Baby Dragon The Log
Fire Spirit Mortar Wizard Barbarian Barrel Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Wizard
The Log
Mortar Barbarian Barrel Baby Dragon The Log
The Log Fire Spirit Mortar Wizard Barbarian Barrel Baby Dragon
Mortar The Log Wizard Barbarian Barrel Baby Dragon
Mortar Wizard Baby Dragon The Log
Mortar Barbarian Barrel Baby Dragon The Log
Fire Spirit Wizard Baby Dragon
Wizard
Mortar Wizard The Log
Giant Skeleton
Wizard The Log
Fire Spirit Goblin Gang Barbarian Barrel
Fire Spirit Wizard Baby Dragon
The Log Barbarian Barrel
Goblin Gang Wizard Baby Dragon
The Log Mortar Wizard Baby Dragon
Giant Skeleton
Goblin Gang Baby Dragon Giant Skeleton The Log
Mortar Barbarian Barrel Baby Dragon Giant Skeleton The Log
Mortar Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: