My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians Bandit
Giant Snowball
Fire Spirit Goblin Gang Mega Minion
Zap
Fire Spirit Goblin Gang Royal Giant Bandit
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Hunter Bandit
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A Hunter Bandit
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Mega Minion Mini P.E.K.K.A Hunter Bandit
Fireball
Goblin Gang Elite Barbarians Mega Minion Hunter Bandit
Poison
Goblin Gang Mega Minion Hunter
Lightning
Elite Barbarians Mega Minion Mini P.E.K.K.A Hunter Bandit
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Mega Minion Bandit Mini P.E.K.K.A Hunter Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Mega Minion Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Mega Minion Mini P.E.K.K.A Bandit
Goblin Gang
Royal Giant Mini P.E.K.K.A Bandit
Royal Giant
Fire Spirit Hunter Goblin Gang Elite Barbarians Mega Minion Bandit
Elite Barbarians
Fire Spirit Royal Giant Bandit
Mega Minion
Fire Spirit Royal Giant
Mini P.E.K.K.A
Fire Spirit Goblin Gang Hunter
Hunter
Royal Giant Mini P.E.K.K.A Bandit
Bandit
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Hunter

Defense Synergies 0 10

Fire Spirit
Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Bandit
Royal Giant
Elite Barbarians
Mega Minion Mini P.E.K.K.A Hunter
Mega Minion
Elite Barbarians Hunter Bandit
Mini P.E.K.K.A
Fire Spirit Goblin Gang Elite Barbarians Hunter
Hunter
Elite Barbarians Mega Minion Mini P.E.K.K.A Bandit
Bandit
Goblin Gang Mega Minion Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Elite Barbarians Mini P.E.K.K.A Hunter Goblin Gang Mega Minion Bandit
Goblin Gang Mini P.E.K.K.A Hunter Fire Spirit Elite Barbarians Mega Minion Bandit
Elite Barbarians Mini P.E.K.K.A Hunter Goblin Gang Mega Minion Bandit
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Fire Spirit Mega Minion Hunter Bandit
Mega Minion Hunter Fire Spirit Goblin Gang
Bandit
Mini P.E.K.K.A Hunter Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Mini P.E.K.K.A Hunter Bandit
Goblin Gang Mega Minion Hunter Bandit
Mega Minion Hunter Goblin Gang
Mini P.E.K.K.A Hunter Fire Spirit Goblin Gang Elite Barbarians Bandit
Fire Spirit Goblin Gang Mega Minion Mini P.E.K.K.A Hunter
Elite Barbarians Mini P.E.K.K.A Goblin Gang Hunter Bandit
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hunter Bandit
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hunter
Fire Spirit Goblin Gang Elite Barbarians Mega Minion Hunter Bandit
Hunter Fire Spirit Mega Minion Bandit
Mini P.E.K.K.A Elite Barbarians Hunter
Goblin Gang Fire Spirit Elite Barbarians Mini P.E.K.K.A Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians Bandit
Bandit Goblin Gang Elite Barbarians Mega Minion Mini P.E.K.K.A Hunter
Goblin Gang Bandit Elite Barbarians Mini P.E.K.K.A Hunter
Goblin Gang Mini P.E.K.K.A Hunter Elite Barbarians Bandit
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hunter Bandit
Fire Spirit Goblin Gang Hunter
Goblin Gang Mini P.E.K.K.A Elite Barbarians Mega Minion Hunter Bandit
Mini P.E.K.K.A Elite Barbarians Hunter
Elite Barbarians Mega Minion Mini P.E.K.K.A Bandit
Goblin Gang Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A Hunter
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Hunter Bandit
Goblin Gang Elite Barbarians Mega Minion Mini P.E.K.K.A Hunter
Elite Barbarians Mega Minion Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Fire Spirit
Fire Spirit Mega Minion Hunter
Fire Spirit
Fire Spirit Hunter
Bandit
Fire Spirit Goblin Gang Elite Barbarians Mini P.E.K.K.A
Bandit
Fire Spirit
Fire Spirit Elite Barbarians Hunter Bandit
Bandit
Elite Barbarians
Hunter Bandit
Bandit
Mini P.E.K.K.A
Fire Spirit Mega Minion Mini P.E.K.K.A Hunter Bandit
Fire Spirit
Fire Spirit Hunter
Mega Minion
Hunter Bandit
Bandit
Bandit
Elite Barbarians Fire Spirit Hunter
Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Hunter Bandit
Fire Spirit Goblin Gang Bandit
Fire Spirit Mega Minion Hunter
Goblin Gang Mega Minion Mini P.E.K.K.A Hunter
Elite Barbarians Mega Minion
Goblin Gang Elite Barbarians
Bandit

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