My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Guards
Giant Snowball
Fire Spirit Goblin Gang Musketeer Battle Ram Guards
Zap
Fire Spirit Goblin Gang Battle Ram Inferno Tower Guards
Barbarian Barrel
Fire Spirit Goblin Gang Musketeer Battle Ram Inferno Tower Guards
The Log
Fire Spirit Goblin Gang Musketeer Battle Ram Guards
Earthquake
Goblin Gang Inferno Tower Guards
Arrows
Fire Spirit Goblin Gang Guards
Royal Delivery
Fire Spirit Goblin Gang Musketeer Battle Ram Guards
Fireball
Goblin Gang Musketeer Battle Ram Inferno Tower
Poison
Goblin Gang Musketeer Inferno Tower Guards
Lightning
Musketeer Battle Ram Inferno Tower
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Battle Ram Inferno Tower Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Royal Delivery Guards Void Musketeer Battle Ram Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Royal Delivery Guards

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram
Goblin Gang
Battle Ram
Royal Delivery
Musketeer
Battle Ram
Battle Ram
Fire Spirit Goblin Gang Musketeer
Inferno Tower
Guards
Void

Defense Synergies 6 5

Fire Spirit
Inferno Tower
Goblin Gang
Musketeer Inferno Tower Royal Delivery Guards
Royal Delivery
Musketeer Inferno Tower Goblin Gang Guards
Musketeer
Goblin Gang Royal Delivery Guards Inferno Tower
Battle Ram
Inferno Tower
Goblin Gang Royal Delivery Guards Fire Spirit Musketeer
Guards
Musketeer Inferno Tower Goblin Gang Royal Delivery
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Void
Inferno Tower Goblin Gang Royal Delivery Musketeer
Goblin Gang Inferno Tower Fire Spirit Royal Delivery Musketeer Void
Inferno Tower Goblin Gang Musketeer Guards
Royal Delivery
Goblin Gang Royal Delivery Fire Spirit Musketeer Guards
Musketeer Inferno Tower Fire Spirit Goblin Gang Royal Delivery Void
Musketeer Inferno Tower Void
Inferno Tower Goblin Gang Musketeer
Goblin Gang Guards Fire Spirit Royal Delivery Musketeer Inferno Tower
Goblin Gang Guards Royal Delivery Musketeer
Musketeer Inferno Tower Goblin Gang Royal Delivery
Inferno Tower Fire Spirit Goblin Gang Royal Delivery Musketeer Guards
Fire Spirit Goblin Gang Royal Delivery Guards
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Royal Delivery
Goblin Gang Royal Delivery Musketeer Inferno Tower
Fire Spirit Royal Delivery Goblin Gang Musketeer Guards
Royal Delivery Fire Spirit Musketeer Guards
Musketeer Inferno Tower
Goblin Gang Fire Spirit Royal Delivery Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Royal Delivery Inferno Tower Void
Royal Delivery Void Goblin Gang Musketeer
Goblin Gang Royal Delivery Guards Musketeer Inferno Tower
Goblin Gang Guards Royal Delivery Musketeer Inferno Tower
Inferno Tower Goblin Gang Royal Delivery Musketeer Guards
Fire Spirit Royal Delivery Goblin Gang Musketeer
Goblin Gang Royal Delivery Guards Musketeer Inferno Tower Void
Inferno Tower Royal Delivery
Royal Delivery Void Inferno Tower
Inferno Tower Goblin Gang Royal Delivery Musketeer Guards
Musketeer Inferno Tower Guards
Royal Delivery Guards Void
Royal Delivery Goblin Gang Inferno Tower Guards
Musketeer
Goblin Gang Inferno Tower Guards Royal Delivery Musketeer
Royal Delivery Musketeer Inferno Tower
Royal Delivery Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Guards
Void Musketeer
Void
Musketeer Guards Void
Fire Spirit
Fire Spirit Musketeer
Fire Spirit Musketeer
Fire Spirit
Void
Fire Spirit Goblin Gang Musketeer Guards Void
Void Musketeer
Void Fire Spirit Musketeer
Fire Spirit Musketeer Void
Musketeer Void
Musketeer
Musketeer
Musketeer
Void Fire Spirit Musketeer
Fire Spirit Void
Musketeer Void
Void
Void Musketeer
Musketeer Void
Fire Spirit
Void Musketeer
Void Musketeer
Void Musketeer
Fire Spirit Musketeer Void
Musketeer Guards Void
Void
Void Musketeer
Void
Fire Spirit Goblin Gang Musketeer Guards Void
Fire Spirit Musketeer
Void Goblin Gang Musketeer
Musketeer
Void
Musketeer
Goblin Gang Musketeer Guards
Musketeer Void
Void Musketeer
Void
Void

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