My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Wall Breakers Goblin Drill Ram Rider
Giant Snowball
Fire Spirit Wall Breakers Goblin Drill Witch Ram Rider
Zap
Fire Spirit Wall Breakers Goblin Drill Witch Ram Rider
Barbarian Barrel
Fire Spirit Wall Breakers Goblin Drill Witch
The Log
Fire Spirit Goblin Demolisher Wall Breakers Goblin Drill Witch Ram Rider
Earthquake
Goblin Drill Witch
Arrows
Fire Spirit Wall Breakers Goblin Drill Witch
Royal Delivery
Fire Spirit Goblin Demolisher Wall Breakers Goblin Drill Witch Bowler Ram Rider
Fireball
Wall Breakers Goblin Drill Witch Bowler Ram Rider
Poison
Goblin Drill Witch
Lightning
Witch Bowler Ram Rider
Rocket
Witch Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Goblin Demolisher Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Goblin Demolisher Rage Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Rage Goblin Demolisher Goblin Drill Witch Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Rage Goblin Demolisher

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Wall Breakers Bowler Ram Rider
Goblin Demolisher
Goblin Drill Ram Rider
Wall Breakers
Goblin Drill Fire Spirit
Rage
Witch
Goblin Drill
Fire Spirit Goblin Demolisher Wall Breakers
Witch
Rage Bowler Ram Rider
Bowler
Fire Spirit Witch Ram Rider
Ram Rider
Fire Spirit Goblin Demolisher Witch Bowler

Defense Synergies 0 4

Fire Spirit
Goblin Drill
Goblin Demolisher
Goblin Drill Bowler
Wall Breakers
Rage
Goblin Drill
Fire Spirit Goblin Demolisher
Witch
Bowler
Bowler
Goblin Demolisher Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Demolisher Ram Rider
Goblin Drill Witch Ram Rider
Witch Bowler Ram Rider Fire Spirit Goblin Drill
Witch Goblin Drill Bowler Ram Rider
Goblin Demolisher Bowler
Bowler Fire Spirit Goblin Demolisher
Ram Rider Fire Spirit Witch
Bowler Ram Rider
Witch Goblin Drill
Fire Spirit Bowler
Witch Goblin Demolisher Goblin Drill Bowler Ram Rider
Witch Ram Rider
Goblin Drill Bowler Fire Spirit Witch Ram Rider
Fire Spirit Bowler Goblin Demolisher Goblin Drill Witch
Goblin Drill Ram Rider
Goblin Drill Bowler Ram Rider
Goblin Drill Witch Bowler
Fire Spirit Goblin Demolisher Goblin Drill Witch Bowler Ram Rider
Goblin Drill Witch Fire Spirit Goblin Demolisher Bowler Ram Rider
Goblin Drill Ram Rider
Goblin Demolisher Bowler Fire Spirit Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler
Bowler
Witch Bowler Ram Rider
Bowler Ram Rider
Goblin Drill Witch Bowler Ram Rider
Fire Spirit Goblin Demolisher Witch Ram Rider
Witch Bowler Ram Rider
Witch
Witch Goblin Drill
Witch Bowler
Bowler
Bowler Witch Ram Rider
Goblin Demolisher Witch Bowler
Witch Goblin Drill Bowler
Bowler Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Bowler Ram Rider
Goblin Drill
Fire Spirit Goblin Demolisher Bowler
Fire Spirit Witch Ram Rider
Fire Spirit Goblin Demolisher Witch Bowler
Fire Spirit Goblin Demolisher Bowler Ram Rider
Ram Rider
Fire Spirit Bowler
Bowler Ram Rider
Fire Spirit
Fire Spirit Bowler
Goblin Demolisher Goblin Drill Witch Bowler
Goblin Demolisher Bowler
Fire Spirit Goblin Demolisher Bowler
Fire Spirit Goblin Demolisher Witch Bowler
Bowler
Bowler
Goblin Drill
Goblin Demolisher Fire Spirit Witch Bowler
Witch
Witch Bowler Ram Rider
Witch Bowler Ram Rider
Fire Spirit Witch
Witch
Bowler
Bowler
Fire Spirit Witch
Fire Spirit Witch Ram Rider
Bowler
Bowler
Witch Bowler
Witch
Witch Bowler
Bowler

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