My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Goblins Archers
Zap
Fire Spirit Goblins Archers Mortar
Barbarian Barrel
Fire Spirit Goblins Archers Knight Mortar Valkyrie
The Log
Fire Spirit Goblins Archers
Earthquake
Archers Mortar
Arrows
Fire Spirit Goblins Archers
Royal Delivery
Fire Spirit Goblins Archers Knight Valkyrie
Fireball
Archers Mortar
Poison
Archers Mortar
Lightning
Knight Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Archers Arrows Knight Mortar Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Archers Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Knight Mortar
Goblins
Archers Valkyrie
Archers
Knight Valkyrie Goblins Arrows Mortar
Arrows
Fireball Archers Knight Mortar
Knight
Archers Mortar Fire Spirit Arrows Fireball
Mortar
Knight Fire Spirit Archers Arrows Fireball
Fireball
Arrows Knight Mortar
Valkyrie
Fire Spirit Archers Goblins

Defense Synergies 3 14

Fire Spirit
Knight Valkyrie
Goblins
Archers Knight Mortar
Archers
Knight Valkyrie Goblins Mortar
Arrows
Knight Mortar Fireball Valkyrie
Knight
Fire Spirit Archers Goblins Arrows Mortar Fireball
Mortar
Goblins Archers Arrows Knight Fireball Valkyrie
Fireball
Arrows Knight Mortar Valkyrie
Valkyrie
Archers Fire Spirit Arrows Mortar Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Valkyrie
Goblins Knight Mortar Valkyrie
Mortar Fire Spirit Goblins Archers Knight Valkyrie
Goblins Knight Mortar Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Fire Spirit Goblins Archers Valkyrie
Fire Spirit Archers Arrows Mortar Fireball
Arrows Fireball Valkyrie
Goblins Mortar
Knight Fire Spirit Goblins Archers Valkyrie
Goblins Archers Valkyrie Arrows Knight Fireball
Arrows Archers Fireball
Mortar Fire Spirit Knight Fireball Valkyrie
Fire Spirit Fireball Valkyrie Goblins Arrows Mortar
Knight Mortar
Mortar Fireball
Goblins Arrows Knight Mortar Fireball Valkyrie
Fire Spirit Arrows Mortar Fireball Valkyrie Goblins Archers Knight
Arrows Mortar Valkyrie Fire Spirit Archers Knight Fireball
Mortar
Valkyrie Fire Spirit Goblins Archers Arrows Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Goblins Archers Fireball
Fireball Archers Arrows Knight Mortar Valkyrie
Goblins Knight Valkyrie
Valkyrie Knight Fireball
Knight Valkyrie
Fire Spirit Arrows Fireball Archers
Goblins Archers Knight Fireball Valkyrie
Knight Valkyrie
Goblins Knight Mortar Fireball Valkyrie
Knight Valkyrie
Arrows Fireball Valkyrie
Knight Fireball Valkyrie
Archers Fireball Valkyrie
Goblins Archers Knight Mortar Fireball Valkyrie
Arrows Valkyrie Archers Fireball
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Arrows Knight Fireball Valkyrie
Fireball Fire Spirit Arrows Mortar Valkyrie
Arrows Fireball Fire Spirit
Fire Spirit Archers Arrows Mortar
Arrows Fireball Fire Spirit
Arrows Fireball Mortar
Fire Spirit Goblins Fireball
Arrows Knight Mortar Fireball Valkyrie
Fireball Fire Spirit Archers Arrows
Fire Spirit Knight Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball
Fire Spirit Archers Arrows Mortar Fireball
Fire Spirit Arrows Mortar Fireball Valkyrie
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Fire Spirit Mortar Fireball Valkyrie
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Fire Spirit Archers Arrows Fireball
Fireball
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Arrows
Arrows Fireball
Fireball Knight Valkyrie
Arrows Mortar Fireball
Arrows Fireball
Fireball
Fireball
Mortar Fireball
Fireball Mortar

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