My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Goblins Cannon Musketeer Hog Rider
Zap
Fire Spirit Goblins Cannon
Barbarian Barrel
Fire Spirit Goblins Knight Cannon Musketeer
The Log
Fire Spirit Goblins Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Goblins
Royal Delivery
Fire Spirit Goblins Knight Musketeer Hog Rider
Fireball
Cannon Musketeer Hog Rider
Poison
Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Knight Cannon Earthquake Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Knight

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Goblins
Hog Rider
Arrows
Hog Rider Knight Earthquake
Knight
Musketeer Hog Rider Fire Spirit Arrows Earthquake
Cannon
Earthquake
Hog Rider Arrows Knight
Musketeer
Knight Hog Rider
Hog Rider
Fire Spirit Goblins Arrows Knight Earthquake Musketeer

Defense Synergies 4 7

Fire Spirit
Knight
Goblins
Knight Cannon Musketeer
Arrows
Knight Cannon
Knight
Fire Spirit Cannon Musketeer Goblins Arrows Earthquake
Cannon
Knight Musketeer Goblins Arrows Earthquake
Earthquake
Knight Cannon
Musketeer
Knight Cannon Goblins
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Musketeer
Goblins Knight Cannon Musketeer
Cannon Fire Spirit Goblins Knight Musketeer
Cannon Goblins Knight Musketeer
Arrows Earthquake
Arrows Fire Spirit Goblins Cannon Earthquake Musketeer
Musketeer Fire Spirit Arrows Cannon
Earthquake Arrows Cannon Musketeer
Cannon Goblins Musketeer
Knight Fire Spirit Goblins Cannon Musketeer
Goblins Arrows Knight Cannon Earthquake Musketeer
Arrows Musketeer
Cannon Fire Spirit Knight Earthquake Musketeer
Fire Spirit Goblins Arrows Cannon Earthquake
Knight Cannon
Cannon
Goblins Arrows Knight Cannon Musketeer
Fire Spirit Arrows Cannon Goblins Knight Musketeer
Arrows Earthquake Fire Spirit Knight Cannon Musketeer
Cannon Musketeer
Fire Spirit Goblins Arrows Knight Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins
Arrows Knight Musketeer
Goblins Knight Musketeer
Knight Musketeer
Knight Cannon Musketeer
Fire Spirit Arrows Musketeer
Goblins Knight Musketeer
Knight
Goblins Knight
Cannon Musketeer
Knight Musketeer
Arrows
Knight Cannon
Cannon Musketeer
Goblins Knight Musketeer
Arrows Cannon Earthquake Musketeer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Musketeer
Arrows Musketeer
Earthquake Arrows
Earthquake Arrows Knight Musketeer
Fire Spirit Arrows Earthquake
Arrows Fire Spirit Musketeer
Fire Spirit Arrows Earthquake Musketeer
Arrows Earthquake Fire Spirit
Arrows
Fire Spirit Goblins Musketeer
Arrows Knight Earthquake Musketeer
Fire Spirit Arrows Musketeer
Earthquake Fire Spirit Knight Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake
Fire Spirit Arrows Earthquake Musketeer
Fire Spirit Arrows Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Earthquake Fire Spirit
Arrows Earthquake Musketeer
Arrows Musketeer
Arrows Musketeer
Fire Spirit Arrows Musketeer
Musketeer
Arrows Earthquake Musketeer
Arrows
Arrows Earthquake
Earthquake Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows
Knight Musketeer
Arrows Earthquake Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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