My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Fire Spirit Goblins Musketeer Hog Rider Goblin Barrel
Zap
Fire Spirit Goblins Goblin Barrel
Barbarian Barrel
Fire Spirit Goblins Knight Musketeer Goblin Barrel
The Log
Fire Spirit Goblins Musketeer Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Fire Spirit Goblins Goblin Barrel
Royal Delivery
Fire Spirit Goblins Knight Musketeer Hog Rider Goblin Barrel
Fireball
Musketeer Hog Rider Goblin Barrel
Poison
Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Knight Goblin Barrel Fireball Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Knight

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight Goblin Barrel
Goblins
Hog Rider
Arrows
Fireball Hog Rider Knight Goblin Barrel
Knight
Musketeer Hog Rider Goblin Barrel Fire Spirit Arrows Fireball
Fireball
Arrows Hog Rider Knight
Musketeer
Knight Hog Rider
Hog Rider
Fire Spirit Goblins Arrows Knight Fireball Musketeer Goblin Barrel
Goblin Barrel
Knight Fire Spirit Arrows Hog Rider

Defense Synergies 2 6

Fire Spirit
Knight
Goblins
Knight Musketeer
Arrows
Knight Fireball
Knight
Fire Spirit Musketeer Goblins Arrows Fireball
Fireball
Arrows Knight Musketeer
Musketeer
Knight Goblins Fireball
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Goblins Knight Musketeer
Fire Spirit Goblins Knight Musketeer
Goblins Knight Musketeer
Arrows Fireball
Arrows Fireball Fire Spirit Goblins Musketeer
Musketeer Fire Spirit Arrows Fireball
Arrows Fireball Musketeer
Goblins Musketeer
Knight Fire Spirit Goblins Musketeer
Goblins Arrows Knight Fireball Musketeer
Arrows Musketeer Fireball
Fire Spirit Knight Fireball Musketeer
Fire Spirit Fireball Goblins Arrows
Knight
Fireball
Goblins Arrows Knight Fireball Musketeer
Fire Spirit Arrows Fireball Goblins Knight Musketeer
Arrows Fire Spirit Knight Fireball Musketeer
Musketeer
Fire Spirit Goblins Arrows Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Arrows Knight Musketeer
Goblins Knight Musketeer
Knight Fireball Musketeer
Knight Musketeer
Fire Spirit Arrows Fireball Musketeer
Goblins Knight Fireball Musketeer
Knight
Goblins Knight Fireball
Musketeer
Knight Musketeer
Arrows Fireball
Knight Fireball
Fireball Musketeer
Goblins Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Arrows Musketeer
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Goblins Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Fire Spirit Arrows Fireball Musketeer
Fire Spirit Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fire Spirit Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: