My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Fire Spirit Goblins Bats Battle Ram
Zap
Fire Spirit Goblins Bats Firecracker Battle Ram
Barbarian Barrel
Fire Spirit Goblins Firecracker Battle Ram
The Log
Fire Spirit Goblins Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Fire Spirit Goblins Bats Firecracker
Royal Delivery
Fire Spirit Goblins Bats Firecracker Battle Ram P.E.K.K.A
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bats Zap Firecracker Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bats Zap

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram
Goblins
Zap Battle Ram
Bats
Zap Firecracker Battle Ram P.E.K.K.A
Zap
Firecracker Fireball Battle Ram P.E.K.K.A Fire Spirit Goblins Bats
Firecracker
Zap Bats Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram
Battle Ram
Zap Fire Spirit Goblins Bats Firecracker Fireball P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Bats Firecracker Battle Ram

Defense Synergies 1 11

Fire Spirit
Zap Firecracker P.E.K.K.A
Goblins
Zap Firecracker
Bats
Zap Firecracker P.E.K.K.A
Zap
Fireball Fire Spirit Goblins Bats Firecracker P.E.K.K.A
Firecracker
Fire Spirit Goblins Bats Zap P.E.K.K.A
Fireball
Zap
Battle Ram
P.E.K.K.A
Fire Spirit Bats Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
P.E.K.K.A Goblins Bats Zap Firecracker
P.E.K.K.A Fire Spirit Goblins Bats
P.E.K.K.A Goblins Bats Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Fire Spirit Goblins Bats Zap Firecracker
Bats Fire Spirit Zap Firecracker Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblins
Fire Spirit Goblins Firecracker
Goblins Bats Zap Firecracker Fireball
Bats Zap Firecracker Fireball
P.E.K.K.A Fire Spirit Bats Zap Fireball
Fire Spirit Fireball Goblins Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Goblins Bats Firecracker Fireball P.E.K.K.A
Fire Spirit Fireball Goblins Bats Zap Firecracker
Zap Fire Spirit Bats Firecracker Fireball
P.E.K.K.A
Fire Spirit Goblins Bats Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Fireball P.E.K.K.A
Fireball Zap Firecracker
P.E.K.K.A Goblins Bats Zap
P.E.K.K.A Bats Zap Fireball
P.E.K.K.A
Fire Spirit Firecracker Fireball Bats Zap
P.E.K.K.A Goblins Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Goblins Bats Firecracker Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball
Firecracker Fireball
Goblins Bats Zap Firecracker Fireball P.E.K.K.A
Bats Zap Firecracker Fireball P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Fire Spirit Zap Firecracker
Firecracker Fireball Fire Spirit Bats Zap
Fire Spirit Firecracker
Fireball Fire Spirit Zap Firecracker
Fireball Zap Firecracker
Fire Spirit Goblins Bats Fireball
Firecracker Zap Fireball
Fireball Fire Spirit Zap Firecracker
Fire Spirit Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Fire Spirit Zap Firecracker Fireball
Fire Spirit Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fire Spirit Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Fire Spirit Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Zap Fire Spirit Bats Fireball
Fireball Fire Spirit Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball

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