My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Goblins Bomber Mega Minion Dart Goblin Zappies
Zap
Fire Spirit Goblins Bomber Dart Goblin Zappies
Barbarian Barrel
Fire Spirit Goblins Bomber Knight Dart Goblin Zappies
The Log
Fire Spirit Goblins Bomber Dart Goblin Zappies
Earthquake
Bomber Zappies
Arrows
Fire Spirit Goblins Bomber Dart Goblin Zappies
Royal Delivery
Fire Spirit Goblins Bomber Knight Mega Minion Dart Goblin Zappies
Fireball
Bomber Mega Minion Dart Goblin Zappies
Poison
Bomber Mega Minion Dart Goblin Zappies
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mega Minion Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Rage Knight Mega Minion Dart Goblin Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bomber Rage

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mega Minion
Goblins
Bomber
Knight
Knight
Mega Minion Dart Goblin Fire Spirit Bomber Zappies
Mega Minion
Knight Fire Spirit
Dart Goblin
Knight
Zappies
Knight Rage
Rage
Zappies

Defense Synergies 4 9

Fire Spirit
Knight
Goblins
Bomber Knight Mega Minion Dart Goblin Zappies
Bomber
Knight Goblins
Knight
Fire Spirit Bomber Mega Minion Dart Goblin Goblins Zappies
Mega Minion
Knight Goblins Dart Goblin Zappies
Dart Goblin
Knight Goblins Mega Minion Zappies
Zappies
Goblins Knight Mega Minion Dart Goblin
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mega Minion Dart Goblin Zappies
Goblins Knight Mega Minion Dart Goblin Zappies
Fire Spirit Goblins Bomber Knight Mega Minion Dart Goblin Zappies
Goblins Knight Mega Minion Dart Goblin Zappies
Bomber
Fire Spirit Goblins Bomber Mega Minion Dart Goblin Zappies
Mega Minion Dart Goblin Fire Spirit Zappies
Dart Goblin
Zappies Goblins
Knight Fire Spirit Goblins Bomber Dart Goblin Zappies
Goblins Dart Goblin Bomber Knight Mega Minion Zappies
Mega Minion Dart Goblin Zappies
Fire Spirit Bomber Knight Zappies
Fire Spirit Bomber Goblins Mega Minion Dart Goblin Zappies
Knight Zappies
Zappies
Goblins Bomber Knight Zappies
Fire Spirit Goblins Bomber Knight Mega Minion Dart Goblin Zappies
Fire Spirit Bomber Knight Mega Minion Dart Goblin Zappies
Dart Goblin Zappies
Bomber Fire Spirit Goblins Knight Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zappies
Bomber Knight Mega Minion
Zappies Goblins Knight
Knight Zappies
Knight Zappies
Fire Spirit Dart Goblin Zappies
Goblins Knight Mega Minion Dart Goblin Zappies
Knight Zappies
Goblins Knight Mega Minion Zappies
Mega Minion Dart Goblin Zappies
Knight Mega Minion Dart Goblin Zappies
Knight Zappies
Bomber Dart Goblin Zappies
Zappies Goblins Bomber Knight Mega Minion Dart Goblin
Bomber Mega Minion Dart Goblin Zappies
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin
Dart Goblin
Knight Dart Goblin
Bomber Fire Spirit
Fire Spirit Mega Minion Dart Goblin
Fire Spirit Bomber Dart Goblin
Fire Spirit Dart Goblin
Dart Goblin
Fire Spirit Goblins
Knight Dart Goblin
Fire Spirit Dart Goblin
Fire Spirit Knight Dart Goblin
Dart Goblin
Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bomber
Fire Spirit Bomber Mega Minion Dart Goblin
Fire Spirit Bomber Dart Goblin
Fire Spirit Bomber
Mega Minion
Dart Goblin
Dart Goblin
Fire Spirit Dart Goblin
Mega Minion Dart Goblin Zappies
Mega Minion
Bomber Dart Goblin
Zappies
Fire Spirit Dart Goblin Zappies
Fire Spirit Mega Minion Dart Goblin Zappies
Knight Mega Minion Dart Goblin
Bomber Dart Goblin
Mega Minion Dart Goblin
Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin
Dart Goblin

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