My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Fire Spirit Goblins Bomber Electro Dragon
Zap
Fire Spirit Goblins Bomber
Barbarian Barrel
Fire Spirit Goblins Bomber
The Log
Fire Spirit Goblins Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Fire Spirit Goblins Bomber
Royal Delivery
Fire Spirit Goblins Bomber Mini P.E.K.K.A Electro Dragon
Fireball
Bomber Electro Dragon
Poison
Bomber Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Rocket Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Bomber Zap Mini P.E.K.K.A Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Bomber Zap

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Zap
Bomber
Zap Mini P.E.K.K.A Mega Knight
Zap
Fire Spirit Goblins Bomber Mini P.E.K.K.A Electro Dragon Mega Knight
Mini P.E.K.K.A
Fire Spirit Bomber Zap Mega Knight
Rocket
Electro Dragon
Zap Mega Knight
Mega Knight
Bomber Zap Mini P.E.K.K.A Electro Dragon

Defense Synergies 2 9

Fire Spirit
Zap Mini P.E.K.K.A
Goblins
Bomber Zap Electro Dragon
Bomber
Goblins Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mega Knight Fire Spirit Goblins Bomber Electro Dragon
Mini P.E.K.K.A
Zap Fire Spirit Bomber Electro Dragon
Rocket
Electro Dragon
Goblins Zap Mini P.E.K.K.A
Mega Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Electro Dragon
Mini P.E.K.K.A Goblins Zap Electro Dragon Mega Knight
Mini P.E.K.K.A Rocket Mega Knight Fire Spirit Goblins Bomber Electro Dragon
Mini P.E.K.K.A Goblins Electro Dragon Mega Knight
Bomber Mini P.E.K.K.A Rocket Mega Knight
Fire Spirit Goblins Bomber Zap Electro Dragon Mega Knight
Rocket Fire Spirit Zap Electro Dragon
Rocket Zap Electro Dragon Mega Knight
Mini P.E.K.K.A Goblins
Fire Spirit Goblins Bomber Mini P.E.K.K.A Mega Knight
Goblins Bomber Zap Electro Dragon Mega Knight
Zap Electro Dragon
Mini P.E.K.K.A Mega Knight Fire Spirit Bomber Zap Rocket Electro Dragon
Fire Spirit Bomber Rocket Mega Knight Goblins Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Mega Knight
Rocket Zap Mini P.E.K.K.A Mega Knight
Mega Knight Goblins Bomber Mini P.E.K.K.A Electro Dragon
Fire Spirit Mega Knight Goblins Bomber Zap Electro Dragon
Zap Fire Spirit Bomber Electro Dragon Mega Knight
Mini P.E.K.K.A
Bomber Mega Knight Fire Spirit Goblins Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblins Zap
Bomber Zap Mini P.E.K.K.A Rocket Electro Dragon Mega Knight
Mega Knight Goblins Zap Mini P.E.K.K.A Rocket Electro Dragon
Mini P.E.K.K.A Rocket Mega Knight Zap
Mini P.E.K.K.A Mega Knight
Fire Spirit Rocket Zap Electro Dragon
Mini P.E.K.K.A Rocket Goblins
Mini P.E.K.K.A Mega Knight
Zap Rocket Electro Dragon Mega Knight Goblins Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Electro Dragon
Rocket Mega Knight Zap
Mini P.E.K.K.A Rocket Mega Knight
Bomber Electro Dragon Mega Knight
Electro Dragon Goblins Bomber Zap Mini P.E.K.K.A Rocket
Mega Knight Bomber Zap Mini P.E.K.K.A Electro Dragon
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Zap Electro Dragon
Rocket Electro Dragon
Rocket
Bomber Rocket Fire Spirit Zap Mega Knight
Fire Spirit Zap Rocket Electro Dragon
Fire Spirit Bomber
Fire Spirit Zap Electro Dragon
Zap Electro Dragon
Rocket Fire Spirit Goblins Mini P.E.K.K.A Electro Dragon
Rocket Zap Electro Dragon
Fire Spirit Zap Rocket Electro Dragon
Rocket Fire Spirit
Rocket Electro Dragon
Zap
Rocket Bomber Zap Electro Dragon
Rocket Electro Dragon Mega Knight
Rocket
Bomber Mini P.E.K.K.A Rocket
Rocket Fire Spirit Bomber Zap Mini P.E.K.K.A Electro Dragon Mega Knight
Rocket Fire Spirit Bomber Zap Electro Dragon Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap Electro Dragon
Zap Fire Spirit Bomber Electro Dragon Mega Knight
Zap Electro Dragon
Zap Electro Dragon Mega Knight
Rocket Zap
Fire Spirit Zap Electro Dragon
Zap Rocket Electro Dragon
Mini P.E.K.K.A
Bomber Zap Rocket Electro Dragon Mega Knight
Zap Rocket Electro Dragon
Mega Knight
Rocket
Zap Fire Spirit Rocket Electro Dragon
Rocket Fire Spirit Zap Electro Dragon
Mini P.E.K.K.A Rocket Electro Dragon Mega Knight
Bomber Zap Electro Dragon
Rocket Zap
Electro Dragon Mega Knight
Zap Electro Dragon Rocket
Zap Rocket Electro Dragon
Electro Dragon Zap Rocket Mega Knight
Rocket Electro Dragon Mega Knight

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